Метод |
Описание |
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BuildFormationInfo ( ) : void |
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ChangeRoomScene ( int roomid, int sceneId ) : void |
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HandleReplyRegisterRoomServer ( Msg_LR_ReplyRegisterRoomServer msg, PBChannel channel, int handle, uint seq ) : void |
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Init ( string args ) : void |
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InitConfig ( ) : void |
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JoinSkillDslResource ( ) : void |
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LoadData ( ) : void |
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Loop ( ) : void |
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Main ( string args ) : void |
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OnCenterLog ( string msg, int size ) : void |
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OnCommand ( int src, int dest, string command ) : void |
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OnMessage ( uint seq, int source_handle, int dest_handle, IntPtr data, int len ) : void |
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OnMessageResultCallback ( uint seq, int src, int dest, int result ) : void |
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OnNameHandleChanged ( bool addOrUpdate, string name, int handle ) : void |
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PlayerRequestActiveRoom ( int targetSceneId ) : void |
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PlayerRequestChangeRoom ( int targetSceneId ) : void |
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Release ( ) : void |
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SendRegisterRoomServer ( ) : void |
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SendRoomServerUpdateInfo ( ) : void |
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Tick ( ) : void |
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