Метод |
Описание |
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ActiveTexture ( UInt32 texture ) : void |
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AttachShader ( UInt32 program, UInt32 shader ) : void |
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BindAttribLocation ( UInt32 program, UInt32 index, string name ) : void |
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BindBuffer ( UInt32 target, UInt32 buffer ) : void |
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BindFramebuffer ( UInt32 target, UInt32 renderbuffer ) : void |
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BindRenderbuffer ( UInt32 target, UInt32 renderbuffer ) : void |
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BindTexture ( UInt32 target, UInt32 texture ) : void |
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BlendEquation ( UInt32 mode ) : void |
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BlendEquationSeparate ( UInt32 modeRGB, UInt32 modeAlpha ) : void |
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BlendFunc ( UInt32 sfactor, UInt32 dfactor ) : void |
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BlendFuncSeparate ( UInt32 srcRGB, UInt32 dstRGB, UInt32 srcAlpha, UInt32 dstAlpha ) : void |
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BufferData ( UInt32 target, IntPtr size, void data, UInt32 usage ) : void |
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BufferSubData ( UInt32 target, IntPtr offset, IntPtr size, void data ) : void |
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CheckFramebufferStatus ( UInt32 target ) : UInt32 |
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Clear ( UInt32 mask ) : void |
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ClearColor ( System.Single red, System.Single green, System.Single blue, System.Single alpha ) : void |
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ColorMask ( System.Boolean red, System.Boolean green, System.Boolean blue, System.Boolean alpha ) : void |
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CompileShader ( UInt32 shader ) : void |
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CompressedTexImage2D ( UInt32 target, Int32 level, UInt32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, void data ) : void |
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CopyTexImage2D ( UInt32 target, Int32 level, UInt32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border ) : void |
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CreateProgram ( ) : UInt32 |
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CreateShader ( UInt32 type ) : UInt32 |
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CullFace ( UInt32 mode ) : void |
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DeleteBuffers ( Int32 n, UInt32 buffers ) : void |
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DeleteFramebuffers ( Int32 n, UInt32 framebuffers ) : void |
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DeleteProgram ( UInt32 program ) : void |
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DeleteRenderbuffers ( Int32 n, UInt32 renderbuffers ) : void |
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DeleteShader ( UInt32 shader ) : void |
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DeleteTextures ( Int32 n, UInt32 textures ) : void |
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DepthFunc ( UInt32 func ) : void |
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DepthMask ( System.Boolean flag ) : void |
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Disable ( UInt32 cap ) : void |
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DisableVertexAttribArray ( UInt32 index ) : void |
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DrawArrays ( UInt32 mode, Int32 first, Int32 count ) : void |
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DrawArraysInstanced ( UInt32 mode, Int32 first, Int32 count, Int32 primcount ) : void |
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DrawElements ( UInt32 mode, Int32 count, UInt32 type, IntPtr indices ) : void |
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DrawElementsInstanced ( UInt32 mode, Int32 count, UInt32 type, IntPtr indices, Int32 primcount ) : void |
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Enable ( UInt32 cap ) : void |
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EnableVertexAttribArray ( UInt32 index ) : void |
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Finish ( ) : void |
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Flush ( ) : void |
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FramebufferRenderbuffer ( UInt32 target, UInt32 attachment, UInt32 renderbuffertarget, UInt32 renderbuffer ) : void |
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FramebufferTexture2D ( UInt32 target, UInt32 attachment, UInt32 textarget, UInt32 texture, Int32 level ) : void |
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FrontFace ( UInt32 mode ) : void |
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GenBuffers ( Int32 n, [ buffers ) : void |
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GenFramebuffers ( Int32 n, [ framebuffers ) : void |
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GenRenderbuffers ( Int32 n, [ renderbuffers ) : void |
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GenTextures ( Int32 n, [ textures ) : void |
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GenerateMipmap ( UInt32 target ) : void |
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GetAttribLocation ( UInt32 program, string name ) : Int32 |
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GetBooleanv ( UInt32 pname, [ @params ) : void |
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GetError ( ) : UInt32 |
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GetIntegerv ( UInt32 pname, [ @params ) : void |
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GetShaderInfoLog ( UInt32 shader, Int32 bufSize, [ length, [ infoLog ) : void |
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GetShaderiv ( UInt32 shader, UInt32 pname, [ pParams ) : void |
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GetString ( UInt32 name ) : GLubyte* |
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GetUniformLocation ( UInt32 program, string name ) : Int32 |
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LinkProgram ( UInt32 program ) : void |
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PolygonMode ( UInt32 face, UInt32 mode ) : void |
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ReadPixels ( Int32 x, Int32 y, Int32 width, Int32 height, UInt32 format, UInt32 type, void data ) : void |
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RenderbufferStorage ( UInt32 target, UInt32 internalformat, Int32 width, Int32 height ) : void |
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ShaderSource ( UInt32 shader, Int32 count, Byte @string, Int32 length ) : void |
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StencilFunc ( UInt32 func, Int32 refx, UInt32 mask ) : void |
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StencilOp ( UInt32 fail, UInt32 zfail, UInt32 zpass ) : void |
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TexImage2D ( UInt32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, UInt32 format, UInt32 type, void data ) : void |
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TexParameteri ( UInt32 target, UInt32 pname, Int32 param ) : void |
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TexParameteriv ( UInt32 target, UInt32 pname, Int32 @params ) : void |
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Uniform1f ( Int32 location, System.Single x ) : void |
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Uniform1fv ( Int32 location, Int32 count, System.Single v ) : void |
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Uniform1i ( Int32 location, Int32 x ) : void |
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Uniform2f ( Int32 location, System.Single x, System.Single y ) : void |
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Uniform2fv ( Int32 location, Int32 count, System.Single v ) : void |
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Uniform3f ( Int32 location, System.Single x, System.Single y, System.Single z ) : void |
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Uniform3fv ( Int32 location, Int32 count, System.Single v ) : void |
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Uniform4f ( Int32 location, System.Single x, System.Single y, System.Single z, System.Single w ) : void |
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Uniform4fv ( Int32 location, Int32 count, System.Single v ) : void |
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UniformMatrix2fv ( Int32 location, Int32 count, System.Boolean transpose, System.Single value ) : void |
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UniformMatrix3fv ( Int32 location, Int32 count, System.Boolean transpose, System.Single value ) : void |
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UniformMatrix4fv ( Int32 location, Int32 count, System.Boolean transpose, System.Single value ) : void |
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UseProgram ( UInt32 program ) : void |
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VertexAttribDivisor ( UInt32 index, UInt32 divisor ) : void |
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VertexAttribPointer ( UInt32 indx, Int32 size, UInt32 type, System.Boolean normalized, Int32 stride, void ptr ) : void |
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Viewport ( Int32 x, Int32 y, Int32 width, Int32 height ) : void |
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getProcAddress ( [ procedureName ) : IntPtr |
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getProcAddress ( string procedureName ) : IntPtr |
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init_Buffers ( ) : void |
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init_Shaders ( ) : void |
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init_SurfaceBuffers ( ) : void |
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