Свойство | Тип | Описание | |
---|---|---|---|
Identity | |||
X | Vector3 |
Метод | Описание | |
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Abs ( ) : |
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Abs ( |
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Determinant ( ) : float | ||
Determinant ( |
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Equals ( object obj ) : bool | ||
Euler ( ) : Vector3 | ||
Euler ( |
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FromCross ( Vector3 &vector, |
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FromEuler ( Vector3 euler ) : |
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FromEuler ( float eulerX, float eulerY, float eulerZ ) : |
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FromEuler ( Vector3 &euler, |
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FromEuler ( float eulerX, float eulerY, float eulerZ, |
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FromOuterProduct ( Vector3 &vector1, Vector3 &vector2 ) : |
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FromOuterProduct ( Vector3 &vector1, Vector3 &vector2, |
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FromQuaternion ( |
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FromQuaternion ( |
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FromRotationAxis ( Vector3 axis, float angle ) : |
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FromRotationAxis ( Vector3 &axis, float angle, |
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FromScale ( Vector3 scale ) : |
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FromScale ( float scale ) : |
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FromScale ( Vector3 scale, |
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FromScale ( float scale, |
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GetHashCode ( ) : int | ||
Invert ( ) : |
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Invert ( |
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LookAt ( Vector3 forward, Vector3 up ) : |
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LookAt ( Vector3 &forward, Vector3 &up, |
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Matrix3 ( Vector3 x, Vector3 y, Vector3 z ) : System | ||
Matrix3 ( float value ) : System | ||
Multiply ( |
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Multiply ( |
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MultiplyTransposed ( |
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MultiplyTransposed ( |
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RotateAround ( Vector3 &axis, float angle ) : |
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RotateAround ( |
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RotateAroundAxisX ( float angle ) : |
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RotateAroundAxisX ( |
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RotateAroundAxisY ( float angle ) : |
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RotateAroundAxisY ( |
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RotateAroundAxisZ ( float angle ) : |
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RotateAroundAxisZ ( |
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RotateAroundWorldAxisX ( float angle ) : |
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RotateAroundWorldAxisX ( |
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RotateAroundWorldAxisY ( float angle ) : |
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RotateAroundWorldAxisY ( |
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RotateAroundWorldAxisZ ( float angle ) : |
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RotateAroundWorldAxisZ ( |
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ToString ( ) : string | ||
Transpose ( ) : |
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Transpose ( |
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operator ( ) : |
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operator ( ) : bool |
public static Abs ( |
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matrix | ||
result | ||
Результат | void |
public static Determinant ( |
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matrix | ||
result | float | |
Результат | void |
public static Euler ( |
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matrix | ||
result | Vector3 | |
Результат | void |
public static FromCross ( Vector3 &vector, |
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vector | Vector3 | |
result | ||
Результат | void |
public static FromEuler ( Vector3 euler ) : |
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euler | Vector3 | |
Результат |
public static FromEuler ( float eulerX, float eulerY, float eulerZ ) : |
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eulerX | float | |
eulerY | float | |
eulerZ | float | |
Результат |
public static FromEuler ( Vector3 &euler, |
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euler | Vector3 | |
result | ||
Результат | void |
public static FromEuler ( float eulerX, float eulerY, float eulerZ, |
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eulerX | float | |
eulerY | float | |
eulerZ | float | |
result | ||
Результат | void |
public static FromOuterProduct ( Vector3 &vector1, Vector3 &vector2 ) : |
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vector1 | Vector3 | |
vector2 | Vector3 | |
Результат |
public static FromOuterProduct ( Vector3 &vector1, Vector3 &vector2, |
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vector1 | Vector3 | |
vector2 | Vector3 | |
result | ||
Результат | void |
public static FromQuaternion ( |
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quaternion | ||
Результат |
public static FromQuaternion ( |
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quaternion | ||
result | ||
Результат | void |
public FromRotationAxis ( Vector3 axis, float angle ) : |
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axis | Vector3 | |
angle | float | |
Результат |
public static FromRotationAxis ( Vector3 &axis, float angle, |
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axis | Vector3 | |
angle | float | |
result | ||
Результат | void |
public static FromScale ( Vector3 scale ) : |
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scale | Vector3 | |
Результат |
public static FromScale ( float scale ) : |
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scale | float | |
Результат |
public static FromScale ( Vector3 scale, |
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scale | Vector3 | |
result | ||
Результат | void |
public static FromScale ( float scale, |
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scale | float | |
result | ||
Результат | void |
public static Invert ( |
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matrix | ||
result | ||
Результат | void |
public static LookAt ( Vector3 forward, Vector3 up ) : |
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forward | Vector3 | |
up | Vector3 | |
Результат |
public static LookAt ( Vector3 &forward, Vector3 &up, |
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forward | Vector3 | |
up | Vector3 | |
result | ||
Результат | void |
public Matrix3 ( Vector3 x, Vector3 y, Vector3 z ) : System | ||
x | Vector3 | |
y | Vector3 | |
z | Vector3 | |
Результат | System |
public Multiply ( |
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matrix | ||
Результат |
public static Multiply ( |
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matrix1 | ||
matrix2 | ||
result | ||
Результат | void |
public MultiplyTransposed ( |
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matrix | ||
Результат |
public static MultiplyTransposed ( |
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transpose | ||
matrix | ||
result | ||
Результат | void |
public RotateAround ( Vector3 &axis, float angle ) : |
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axis | Vector3 | |
angle | float | |
Результат |
public static RotateAround ( |
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matrix | ||
axis | Vector3 | |
angle | float | |
result | ||
Результат | void |
public RotateAroundAxisX ( float angle ) : |
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angle | float | |
Результат |
public static RotateAroundAxisX ( |
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matrix | ||
angle | float | |
result | ||
Результат | void |
public RotateAroundAxisY ( float angle ) : |
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angle | float | |
Результат |
public static RotateAroundAxisY ( |
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matrix | ||
angle | float | |
result | ||
Результат | void |
public RotateAroundAxisZ ( float angle ) : |
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angle | float | |
Результат |
public static RotateAroundAxisZ ( |
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matrix | ||
angle | float | |
result | ||
Результат | void |
public RotateAroundWorldAxisX ( float angle ) : |
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angle | float | |
Результат |
public static RotateAroundWorldAxisX ( |
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matrix | ||
angle | float | |
result | ||
Результат | void |
public RotateAroundWorldAxisY ( float angle ) : |
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angle | float | |
Результат |
public static RotateAroundWorldAxisY ( |
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matrix | ||
angle | float | |
result | ||
Результат | void |
public RotateAroundWorldAxisZ ( float angle ) : |
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angle | float | |
Результат |
public static RotateAroundWorldAxisZ ( |
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matrix | ||
angle | float | |
result | ||
Результат | void |
public static Transpose ( |
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matrix | ||
result | ||
Результат | void |