Метод |
Описание |
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Abs ( float p ) : float |
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AddAvatarToScene ( Avatar av ) : void |
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Appearance_AppearanceSet ( object sender, AppearanceSetEventArgs e ) : void |
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Application_Idle ( object sender, EventArgs e ) : void |
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AvatarAnimationChanged ( object sender, OpenMetaverse.AvatarAnimationEventArgs e ) : void |
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AvatarDataInitialzied ( ) : void |
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Avatars_AvatarAppearance ( object sender, OpenMetaverse.AvatarAppearanceEventArgs e ) : void |
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CalculateBoundingBox ( RenderPrimitive rprim ) : void |
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CheckKeyboard ( float time ) : void |
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ControlLoaded ( object sender, EventArgs e ) : void |
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DisposeInternal ( ) : void |
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DrawWaterQuad ( float x, float y, float z ) : void |
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FindClosestDistanceSquared ( Vector3 calcPos, SceneObject p ) : float |
Finds the closest distance between the given pos and an object (Assumes that the object is a box slightly) |
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GenerateSculptOrMeshPrim ( RenderPrimitive rprim, Primitive prim ) : GenericTask |
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GenericTaskRunner ( ) : void |
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GetSceneObject ( uint localID ) : SceneObject |
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GluPerspective ( float fovy, float aspect, float zNear, float zFar ) : void |
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InitAvatarData ( ) : void |
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InitCamera ( ) : void |
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InitShaders ( ) : void |
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InitWater ( ) : void |
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IsAttached ( uint parentLocalID ) : bool |
Gets attachment state of a prim |
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LODFactor ( float distance, float radius ) : float |
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LoadCurrentPrims ( ) : void |
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LoadTexture ( UUID textureID, Image &texture, bool removeAlpha ) : bool |
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MainRenderLoop ( ) : void |
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MeshPrim ( RenderPrimitive rprim ) : void |
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Netcom_ClientDisconnected ( object sender, DisconnectedEventArgs e ) : void |
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Network_SimChanged ( object sender, SimChangedEventArgs e ) : void |
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Objects_AvatarUpdate ( object sender, AvatarUpdateEventArgs e ) : void |
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Objects_ObjectUpdate ( object sender, PrimEventArgs e ) : void |
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Objects_TerseObjectUpdate ( object sender, TerseObjectUpdateEventArgs e ) : void |
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PrimPos ( Primitive prim ) : Vector3 |
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PrimPosAndRot ( SceneObject obj, Vector3 &pos, Quaternion &rot ) : void |
Calculates finar rendering position for objects on the scene |
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RadegastTab_TabAttached ( object sender, EventArgs e ) : void |
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RadegastTab_TabClosed ( object sender, EventArgs e ) : void |
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RadegastTab_TabDetached ( object sender, EventArgs e ) : void |
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Render ( bool picking ) : void |
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RenderAvatars ( RenderPass pass ) : void |
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RenderAvatarsSkeleton ( RenderPass pass ) : void |
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RenderBoundingBox ( SceneObject prim ) : void |
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RenderObjects ( RenderPass pass ) : void |
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RenderOccludedObjects ( ) : void |
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RenderSphere ( float cx, float cy, float cz, float r, int p ) : void |
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RenderStats ( ) : void |
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RenderText ( RenderPass pass ) : void |
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SetPerspective ( ) : void |
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SetSun ( ) : void |
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SetWaterPlanes ( ) : void |
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SortCullInterpolate ( ) : void |
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Terrain_LandPatchReceived ( object sender, LandPatchReceivedEventArgs e ) : void |
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TextureThread ( ) : void |
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TryEndTouchObject ( ) : void |
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TryTouchObject ( RenderPrimitive LeftclickedObject ) : void |
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UpdateAvatarAnimations ( RenderAvatar av ) : void |
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UpdatePrimBlocking ( Primitive prim ) : void |
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animRecievedCallback ( AssetDownload transfer, Asset asset ) : void |
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btnReset_Click ( object sender, EventArgs e ) : void |
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btnSay_Click ( object sender, EventArgs e ) : void |
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button1_Click ( object sender, EventArgs e ) : void |
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button_driver_Click ( object sender, EventArgs e ) : void |
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button_vparam_Click ( object sender, EventArgs e ) : void |
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cbMisc_CheckedChanged ( object sender, EventArgs e ) : void |
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comboBox1_SelectedIndexChanged ( object sender, EventArgs e ) : void |
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comboBox_morph_SelectedIndexChanged ( object sender, EventArgs e ) : void |
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ctxObjects_Opening ( object csender, System ce ) : void |
Dynamically construct the context menu when we right click on the screen |
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gbZoom_Enter ( object sender, EventArgs e ) : void |
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glControl_Disposed ( object sender, EventArgs e ) : void |
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glControl_Load ( object sender, EventArgs e ) : void |
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glControl_MouseDown ( object sender, MouseEventArgs e ) : void |
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glControl_MouseMove ( object sender, MouseEventArgs e ) : void |
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glControl_MouseUp ( object sender, MouseEventArgs e ) : void |
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glControl_MouseWheel ( object sender, MouseEventArgs e ) : void |
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glControl_Paint ( object sender, EventArgs e ) : void |
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glControl_Resize ( object sender, EventArgs e ) : void |
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glControl_UnhookEvents ( ) : void |
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hsAmbient_Scroll ( object sender, ScrollEventArgs e ) : void |
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hsDiffuse_Scroll ( object sender, ScrollEventArgs e ) : void |
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hsLOD_Scroll ( object sender, ScrollEventArgs e ) : void |
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hsSpecular_Scroll ( object sender, ScrollEventArgs e ) : void |
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textBox_vparamid_TextChanged ( object sender, EventArgs e ) : void |
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textBox_y_TextChanged ( object sender, EventArgs e ) : void |
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textBox_z_TextChanged ( object sender, EventArgs e ) : void |
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txtChat_KeyDown ( object sender, KeyEventArgs e ) : void |
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txtChat_TextChanged ( object sender, EventArgs e ) : void |
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updateAVtes ( RenderAvatar ra ) : void |
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