Метод | Описание | |
---|---|---|
Render ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IRenderContext renderContext ) : void | ||
Render3DModelComponent ( INode node, I3DRenderUtilities renderUtilities, IAssetManagerProvider assetManagerProvider, ITextureFromHintPath textureFromHintPath, IRenderBatcher renderBatcher ) : System |
Метод | Описание | |
---|---|---|
GetEffect ( bool &changedRenderRequest, string &changedRenderRequestBy ) : IEffect | ||
GetEffectParameterSet ( IMaterial material, bool &changedRenderRequest, string &changedRenderRequestBy ) : IEffectParameterSet | ||
GetModelAnimation ( bool &changedRenderRequest, string &changedRenderRequestBy ) : IAnimation | ||
UpdateCachedModel ( IMaterial material, bool &changedRenderRequest, string &changedRenderRequestBy ) : void |
public Render ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IRenderContext renderContext ) : void | ||
entity | Protogame.ComponentizedEntity | |
gameContext | IGameContext | |
renderContext | IRenderContext | |
Результат | void |
public Render3DModelComponent ( INode node, I3DRenderUtilities renderUtilities, IAssetManagerProvider assetManagerProvider, ITextureFromHintPath textureFromHintPath, IRenderBatcher renderBatcher ) : System | ||
node | INode | |
renderUtilities | I3DRenderUtilities | |
assetManagerProvider | IAssetManagerProvider | |
textureFromHintPath | ITextureFromHintPath | |
renderBatcher | IRenderBatcher | |
Результат | System |