Метод | Описание | |
---|---|---|
AttemptLoad ( string path, string name, System.DateTime &lastModified, bool noTranslate = false ) : IRawAsset | ||
GetPotentialPaths ( string path, string name, bool noTranslate = false ) : System.Collections.Generic.IEnumerable |
Метод | Описание | |
---|---|---|
ResolveIncludes ( |
Resolves #include declarations in the file before the code is evaluated internally by MonoGame. This resolves the #include declarations before the code is processed by MonoGame. This is required because the code is stored as a temporary file before being processed, instead of being processed at the source (because once we get the code, we are not processing per-file but per-asset). |
public AttemptLoad ( string path, string name, System.DateTime &lastModified, bool noTranslate = false ) : IRawAsset | ||
path | string | |
name | string | |
lastModified | System.DateTime | |
noTranslate | bool | |
Результат | IRawAsset |
public GetPotentialPaths ( string path, string name, bool noTranslate = false ) : System.Collections.Generic.IEnumerable |
||
path | string | |
name | string | |
noTranslate | bool | |
Результат | System.Collections.Generic.IEnumerable |