C# Класс Project290.Physics.Collision.Manifold

A manifold for two touching convex Shapes. Box2D supports multiple types of contact: - clip point versus plane with radius - point versus point with radius (circles) The local point usage depends on the manifold type: -ShapeType.Circles: the local center of circleA -SeparationFunction.FaceA: the center of faceA -SeparationFunction.FaceB: the center of faceB Similarly the local normal usage: -ShapeType.Circles: not used -SeparationFunction.FaceA: the normal on polygonA -SeparationFunction.FaceB: the normal on polygonB We store contacts in this way so that position correction can account for movement, which is critical for continuous physics. All contact scenarios must be expressed in one of these types. This structure is stored across time steps, so we keep it small.
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Открытые свойства

Свойство Тип Описание
LocalNormal Vector2
LocalPoint Vector2
PointCount int
Points FixedArray2
Type ManifoldType

Описание свойств

LocalNormal публичное свойство

Not use for Type.SeparationFunction.Points
public Vector2 LocalNormal
Результат Vector2

LocalPoint публичное свойство

Usage depends on manifold type
public Vector2 LocalPoint
Результат Vector2

PointCount публичное свойство

The number of manifold points
public int PointCount
Результат int

Points публичное свойство

The points of contact
public FixedArray2 Points
Результат FixedArray2

Type публичное свойство

public ManifoldType Type
Результат ManifoldType