Свойство | Тип | Описание | |
---|---|---|---|
CHOMPER_DISTANCE_PENETRATION_L | int | ||
CHOMPER_DISTANCE_PENETRATION_R | int | ||
GROUND | int | ||
HEIGHT | int | ||
MASK_BLOCK | |||
MASK_DOOR | |||
MASK_FLOOR | |||
MASK_POSTS | |||
PERSPECTIVE | int | ||
REALHEIGHT | int | ||
REALWIDTH | int | ||
Size | Vector2 | ||
Texture | Microsoft.Xna.Framework.Graphics.Texture2D | ||
Type | Enumeration.TileType | ||
WIDTH | int | ||
collision | Enumeration.TileCollision | ||
item | Item | ||
nextTileType | Enumeration.TileType | ||
tileAnimation | |||
tileState |
Свойство | Тип | Описание | |
---|---|---|---|
room |
Метод | Описание | |
---|---|---|
HandleCollision ( ) : void | ||
Tile ( ) : System | ||
Tile ( |
||
Update ( |
Handles input, performs physics, and animates the player sprite. We pass in all of the input states so that our game is only polling the hardware once per frame. We also pass the game's orientation because when using the accelerometer, we need to reverse our motion when the orientation is in the LandscapeRight orientation. |
public Tile ( |
||
room | ||
Content | Microsoft.Xna.Framework.Content.ContentManager | |
tileType | Enumeration | |
state | Enumeration | |
eitem | Enumeration | |
NextTileType__1 | Enumeration | |
Результат | System |
public Update ( |
||
gameTime | ||
keyboardState | ||
gamePadState | ||
touchState | TouchCollection | |
accelState | AccelerometerState | |
orientation | DisplayOrientation | |
Результат | void |
public static int CHOMPER_DISTANCE_PENETRATION_L | ||
Результат | int |
public static int CHOMPER_DISTANCE_PENETRATION_R | ||
Результат | int |
public static Rectangle,Microsoft.Xna.Framework MASK_BLOCK | ||
Результат |
public static Rectangle,Microsoft.Xna.Framework MASK_DOOR | ||
Результат |
public static Rectangle,Microsoft.Xna.Framework MASK_FLOOR | ||
Результат |
public static Rectangle,Microsoft.Xna.Framework MASK_POSTS | ||
Результат |
public Texture2D,Microsoft.Xna.Framework.Graphics Texture | ||
Результат | Microsoft.Xna.Framework.Graphics.Texture2D |
public Enumeration.TileCollision collision | ||
Результат | Enumeration.TileCollision |
public Enumeration.TileType nextTileType | ||
Результат | Enumeration.TileType |
public AnimationSequence,PrinceGame tileAnimation | ||
Результат |