C# Класс Prime31.GoKitLite.GoKitLite

Наследование: UnityEngine.MonoBehaviour
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Открытые свойства

Свойство Тип Описание
defaultEaseType EaseType

Открытые методы

Метод Описание
colorFrom ( Transform trans, float duration, Color targetColor, string materialProperty = "_Color", bool isRelativeTween = false ) : Tween
colorTo ( Transform trans, float duration, Color targetColor, string materialProperty = "_Color", bool isRelativeTween = false ) : Tween
customAction ( Transform trans, float duration, float>.Action action ) : Tween
getActiveTween ( int id ) : Tween

find an active tween with given id, do not store a reference to the tween!

isTweenActive ( int id ) : bool

Checks if the current tween is active

localPositionFrom ( Transform trans, float duration, Vector3 targetPosition, bool isRelativeTween = false ) : Tween
localPositionTo ( Transform trans, float duration, Vector3 targetPosition, bool isRelativeTween = false ) : Tween
localRotationFrom ( Transform trans, float duration, Vector3 targetEulers, bool isRelativeTween = false ) : Tween
localRotationTo ( Transform trans, float duration, Vector3 targetEulers, bool isRelativeTween = false ) : Tween
positionFrom ( Transform trans, float duration, Vector3 targetPosition, bool isRelativeTween = false ) : Tween
positionTo ( Transform trans, float duration, Vector3 targetPosition, bool isRelativeTween = false ) : Tween
propertyTween ( ITweenable propertyTween, float duration ) : Tween
rectTransformPositionTo ( RectTransform trans, float duration, Vector3 targetScale, bool isRelativeTween = false ) : Tween
rotationFrom ( Transform trans, float duration, Vector3 targetEulers, bool isRelativeTween = false ) : Tween
rotationTo ( Transform trans, float duration, Vector3 targetEulers, bool isRelativeTween = false ) : Tween
scaleFrom ( Transform trans, float duration, Vector3 targetScale, bool isRelativeTween = false ) : Tween
scaleTo ( Transform trans, float duration, Vector3 targetScale, bool isRelativeTween = false ) : Tween
setAllTweenPauseState ( bool isPaused ) : void

set all in-progress tween's pause state.

setTweenPauseState ( int id, bool isPaused ) : bool

set the tween's pause state. returns true if the tween was found.

stopAllTweens ( bool bringToCompletion ) : void

Stops all in-progress tweens optionally bringing them to their final values.

stopTween ( int id, bool bringToCompletion ) : bool

stops the tween optionally bringing it to its final value first. returns true if the tween was found and stopped.

stopTweenForTransform ( Transform trans, bool bringToCompletion ) : bool

stops all the tweens for a specified transform optionally bringing it to its final value first. returns true if a tween was found and stopped.

Приватные методы

Метод Описание
OnApplicationQuit ( ) : void
Update ( ) : void
colorTweenTo ( Transform trans, float duration, Color targetColor, string materialProperty = "_Color", bool isRelativeTween = false ) : Tween
nextAvailableTween ( Transform trans, float duration, TweenType tweenType ) : Tween
removeTween ( Tween tween, int index ) : void
reverseTween ( int id ) : bool

reverses the tween. if it was going forward it will be going backwards and vice versa.

vectorTweenTo ( Transform trans, TweenType tweenType, float duration, Vector3 targetVector, bool isRelativeTween = false ) : Tween

Описание методов

colorFrom() публичный Метод

public colorFrom ( Transform trans, float duration, Color targetColor, string materialProperty = "_Color", bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetColor Color
materialProperty string
isRelativeTween bool
Результат Tween

colorTo() публичный Метод

public colorTo ( Transform trans, float duration, Color targetColor, string materialProperty = "_Color", bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetColor Color
materialProperty string
isRelativeTween bool
Результат Tween

customAction() публичный Метод

public customAction ( Transform trans, float duration, float>.Action action ) : Tween
trans UnityEngine.Transform
duration float
action float>.Action
Результат Tween

getActiveTween() публичный Метод

find an active tween with given id, do not store a reference to the tween!
public getActiveTween ( int id ) : Tween
id int
Результат Tween

isTweenActive() публичный Метод

Checks if the current tween is active
public isTweenActive ( int id ) : bool
id int
Результат bool

localPositionFrom() публичный Метод

public localPositionFrom ( Transform trans, float duration, Vector3 targetPosition, bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetPosition Vector3
isRelativeTween bool
Результат Tween

localPositionTo() публичный Метод

public localPositionTo ( Transform trans, float duration, Vector3 targetPosition, bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetPosition Vector3
isRelativeTween bool
Результат Tween

localRotationFrom() публичный Метод

public localRotationFrom ( Transform trans, float duration, Vector3 targetEulers, bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetEulers Vector3
isRelativeTween bool
Результат Tween

localRotationTo() публичный Метод

public localRotationTo ( Transform trans, float duration, Vector3 targetEulers, bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetEulers Vector3
isRelativeTween bool
Результат Tween

positionFrom() публичный Метод

public positionFrom ( Transform trans, float duration, Vector3 targetPosition, bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetPosition Vector3
isRelativeTween bool
Результат Tween

positionTo() публичный Метод

public positionTo ( Transform trans, float duration, Vector3 targetPosition, bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetPosition Vector3
isRelativeTween bool
Результат Tween

propertyTween() публичный Метод

public propertyTween ( ITweenable propertyTween, float duration ) : Tween
propertyTween ITweenable
duration float
Результат Tween

rectTransformPositionTo() публичный Метод

public rectTransformPositionTo ( RectTransform trans, float duration, Vector3 targetScale, bool isRelativeTween = false ) : Tween
trans UnityEngine.RectTransform
duration float
targetScale Vector3
isRelativeTween bool
Результат Tween

rotationFrom() публичный Метод

public rotationFrom ( Transform trans, float duration, Vector3 targetEulers, bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetEulers Vector3
isRelativeTween bool
Результат Tween

rotationTo() публичный Метод

public rotationTo ( Transform trans, float duration, Vector3 targetEulers, bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetEulers Vector3
isRelativeTween bool
Результат Tween

scaleFrom() публичный Метод

public scaleFrom ( Transform trans, float duration, Vector3 targetScale, bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetScale Vector3
isRelativeTween bool
Результат Tween

scaleTo() публичный Метод

public scaleTo ( Transform trans, float duration, Vector3 targetScale, bool isRelativeTween = false ) : Tween
trans UnityEngine.Transform
duration float
targetScale Vector3
isRelativeTween bool
Результат Tween

setAllTweenPauseState() публичный Метод

set all in-progress tween's pause state.
public setAllTweenPauseState ( bool isPaused ) : void
isPaused bool
Результат void

setTweenPauseState() публичный Метод

set the tween's pause state. returns true if the tween was found.
public setTweenPauseState ( int id, bool isPaused ) : bool
id int
isPaused bool
Результат bool

stopAllTweens() публичный Метод

Stops all in-progress tweens optionally bringing them to their final values.
public stopAllTweens ( bool bringToCompletion ) : void
bringToCompletion bool If true, then all active tweens are broght to completion before they are stopped
Результат void

stopTween() публичный Метод

stops the tween optionally bringing it to its final value first. returns true if the tween was found and stopped.
public stopTween ( int id, bool bringToCompletion ) : bool
id int
bringToCompletion bool
Результат bool

stopTweenForTransform() публичный Метод

stops all the tweens for a specified transform optionally bringing it to its final value first. returns true if a tween was found and stopped.
public stopTweenForTransform ( Transform trans, bool bringToCompletion ) : bool
trans UnityEngine.Transform
bringToCompletion bool
Результат bool

Описание свойств

defaultEaseType публичное статическое свойство

public static EaseType defaultEaseType
Результат EaseType