Метод | Описание | |
---|---|---|
CreateOrUpdateSubjects ( ) : Subject | ||
On_BeingHammered ( HitInfo info, BasePlayer ownerPlayer ) : void | ||
On_BuildingPartDemolished ( BuildingBlock bb, BaseEntity msg ) : void | ||
On_BuildingPartGradeChange ( BuildingBlock bb, BaseEntity msg ) : void | ||
On_ClientAuth ( ConnectionAuth ca, Network.Connection connection ) : void | ||
On_ClientConsole ( ConsoleSystem arg, String rconCmd ) : void | ||
On_CombatEntityHurt ( BaseCombatEntity combatEnt, HitInfo info, bool useProtection = true ) : void | ||
On_Command ( ConsoleSystem arg ) : void | ||
On_ConsumeFuel ( BaseOven bo, System.Item fuel, ItemModBurnable burn ) : void | ||
On_DoorCode ( CodeLock doorLock, BaseEntity rpc ) : void | ||
On_DoorUse ( Door door, BaseEntity rpc, bool open ) : void | ||
On_EventTriggered ( TriggeredEventPrefab tep ) : void | ||
On_ItemAdded ( ItemContainer ic, System.Item i ) : void | ||
On_ItemLoseCondition ( System.Item i, float f ) : void | ||
On_ItemPickup ( CollectibleEntity ce, BaseEntity msg, System.Item i ) : void | ||
On_ItemRemoved ( ItemContainer ic, System.Item i ) : void | ||
On_ItemRepaired ( RepairBench rb, BaseEntity msg ) : void | ||
On_ItemUsed ( System.Item item, int amountToConsume ) : void | ||
On_LandmineArmed ( Landmine l ) : void | ||
On_LandmineExploded ( Landmine l ) : void | ||
On_LandmineTriggered ( Landmine landmine, BasePlayer basePlayer ) : void | ||
On_LootingEntity ( PlayerLoot playerLoot ) : void | ||
On_LootingItem ( PlayerLoot playerLoot ) : void | ||
On_LootingPlayer ( PlayerLoot playerLoot ) : void | ||
On_NPCKilled ( BaseNPC bnpc, HitInfo info ) : void | ||
On_NetworkableKill ( BaseNetworkable bn ) : void | ||
On_Placement ( Construction construction, Construction target, bool bNeedsValidPlacement ) : BaseEntity | ||
On_PlayerAssisted ( BasePlayer bp ) : void | ||
On_PlayerClothingChanged ( PlayerInventory pi, System.Item i ) : void | ||
On_PlayerConnected ( BasePlayer player ) : void | ||
On_PlayerDied ( BasePlayer player, HitInfo info ) : void | ||
On_PlayerDisconnected ( BasePlayer player ) : void | ||
On_PlayerGathering ( ResourceDispenser dispenser, BaseEntity to, ItemAmount itemAmt, float gatherDamage, float destroyFraction ) : void | ||
On_PlayerHealthChange ( BasePlayer p, float f, float f2 ) : void | ||
On_PlayerLoaded ( BasePlayer bp ) : void | ||
On_PlayerSleep ( BasePlayer bp ) : void | ||
On_PlayerStartCrafting ( ItemCrafter self, ItemBlueprint bp, BasePlayer owner, ProtoBuf instanceData = null, int amount = 1, int skinID ) : bool | ||
On_PlayerSyringeOther ( SyringeWeapon sw, BaseEntity msg ) : void | ||
On_PlayerSyringeSelf ( SyringeWeapon sw, BaseEntity msg ) : void | ||
On_PlayerTakeRadiation ( BasePlayer player, float radAmount ) : void | ||
On_PlayerWakeUp ( BasePlayer bp ) : void | ||
On_PlayerWounded ( BasePlayer bp ) : void | ||
On_QuarryMining ( MiningQuarry miningQuarry ) : void | ||
On_Respawn ( BasePlayer player, Vector3 pos, Quaternion quat ) : void | ||
On_RocketShooting ( BaseLauncher baseLauncher, BaseEntity msg, BaseEntity baseEntity ) : void | ||
On_ServerConsole ( ConsoleSystem arg, string cmd ) : void | ||
On_ServerInit ( ) : void | ||
On_ServerSaved ( ) : void | ||
On_ServerShutdown ( ) : void | ||
On_Shooting ( BaseProjectile baseProjectile, BaseEntity msg ) : void | ||
On_WeaponThrow ( ThrownWeapon thrownWeapon, BaseEntity msg ) : void | ||
SetModded ( ) : void | ||
Subscribe ( string hookname, Action callback ) : Hook | ||
Subscribe ( string hookname, BasePlugin plugin ) : Hook |
Метод | Описание | |
---|---|---|
OnNext ( string hook ) : void | ||
On_Chat ( ConsoleSystem arg ) : void |
public static CreateOrUpdateSubjects ( ) : Subject | ||
Результат | Subject |
public static On_BeingHammered ( HitInfo info, BasePlayer ownerPlayer ) : void | ||
info | HitInfo | |
ownerPlayer | BasePlayer | |
Результат | void |
public static On_BuildingPartDemolished ( BuildingBlock bb, BaseEntity msg ) : void | ||
bb | BuildingBlock | |
msg | BaseEntity | |
Результат | void |
public static On_BuildingPartGradeChange ( BuildingBlock bb, BaseEntity msg ) : void | ||
bb | BuildingBlock | |
msg | BaseEntity | |
Результат | void |
public static On_ClientAuth ( ConnectionAuth ca, Network.Connection connection ) : void | ||
ca | ConnectionAuth | |
connection | Network.Connection | |
Результат | void |
public static On_ClientConsole ( ConsoleSystem arg, String rconCmd ) : void | ||
arg | ConsoleSystem | |
rconCmd | String | |
Результат | void |
public static On_CombatEntityHurt ( BaseCombatEntity combatEnt, HitInfo info, bool useProtection = true ) : void | ||
combatEnt | BaseCombatEntity | |
info | HitInfo | |
useProtection | bool | |
Результат | void |
public static On_Command ( ConsoleSystem arg ) : void | ||
arg | ConsoleSystem | |
Результат | void |
public static On_ConsumeFuel ( BaseOven bo, System.Item fuel, ItemModBurnable burn ) : void | ||
bo | BaseOven | |
fuel | System.Item | |
burn | ItemModBurnable | |
Результат | void |
public static On_DoorCode ( CodeLock doorLock, BaseEntity rpc ) : void | ||
doorLock | CodeLock | |
rpc | BaseEntity | |
Результат | void |
public static On_DoorUse ( Door door, BaseEntity rpc, bool open ) : void | ||
door | Door | |
rpc | BaseEntity | |
open | bool | |
Результат | void |
public static On_EventTriggered ( TriggeredEventPrefab tep ) : void | ||
tep | TriggeredEventPrefab | |
Результат | void |
public static On_ItemAdded ( ItemContainer ic, System.Item i ) : void | ||
ic | ItemContainer | |
i | System.Item | |
Результат | void |
public static On_ItemLoseCondition ( System.Item i, float f ) : void | ||
i | System.Item | |
f | float | |
Результат | void |
public static On_ItemPickup ( CollectibleEntity ce, BaseEntity msg, System.Item i ) : void | ||
ce | CollectibleEntity | |
msg | BaseEntity | |
i | System.Item | |
Результат | void |
public static On_ItemRemoved ( ItemContainer ic, System.Item i ) : void | ||
ic | ItemContainer | |
i | System.Item | |
Результат | void |
public static On_ItemRepaired ( RepairBench rb, BaseEntity msg ) : void | ||
rb | RepairBench | |
msg | BaseEntity | |
Результат | void |
public static On_ItemUsed ( System.Item item, int amountToConsume ) : void | ||
item | System.Item | |
amountToConsume | int | |
Результат | void |
public static On_LandmineArmed ( Landmine l ) : void | ||
l | Landmine | |
Результат | void |
public static On_LandmineExploded ( Landmine l ) : void | ||
l | Landmine | |
Результат | void |
public static On_LandmineTriggered ( Landmine landmine, BasePlayer basePlayer ) : void | ||
landmine | Landmine | |
basePlayer | BasePlayer | |
Результат | void |
public static On_LootingEntity ( PlayerLoot playerLoot ) : void | ||
playerLoot | PlayerLoot | |
Результат | void |
public static On_LootingItem ( PlayerLoot playerLoot ) : void | ||
playerLoot | PlayerLoot | |
Результат | void |
public static On_LootingPlayer ( PlayerLoot playerLoot ) : void | ||
playerLoot | PlayerLoot | |
Результат | void |
public static On_NPCKilled ( BaseNPC bnpc, HitInfo info ) : void | ||
bnpc | BaseNPC | |
info | HitInfo | |
Результат | void |
public static On_NetworkableKill ( BaseNetworkable bn ) : void | ||
bn | BaseNetworkable | |
Результат | void |
public static On_Placement ( Construction construction, Construction target, bool bNeedsValidPlacement ) : BaseEntity | ||
construction | Construction | |
target | Construction | |
bNeedsValidPlacement | bool | |
Результат | BaseEntity |
public static On_PlayerAssisted ( BasePlayer bp ) : void | ||
bp | BasePlayer | |
Результат | void |
public static On_PlayerClothingChanged ( PlayerInventory pi, System.Item i ) : void | ||
pi | PlayerInventory | |
i | System.Item | |
Результат | void |
public static On_PlayerConnected ( BasePlayer player ) : void | ||
player | BasePlayer | |
Результат | void |
public static On_PlayerDied ( BasePlayer player, HitInfo info ) : void | ||
player | BasePlayer | |
info | HitInfo | |
Результат | void |
public static On_PlayerDisconnected ( BasePlayer player ) : void | ||
player | BasePlayer | |
Результат | void |
public static On_PlayerGathering ( ResourceDispenser dispenser, BaseEntity to, ItemAmount itemAmt, float gatherDamage, float destroyFraction ) : void | ||
dispenser | ResourceDispenser | |
to | BaseEntity | |
itemAmt | ItemAmount | |
gatherDamage | float | |
destroyFraction | float | |
Результат | void |
public static On_PlayerHealthChange ( BasePlayer p, float f, float f2 ) : void | ||
p | BasePlayer | |
f | float | |
f2 | float | |
Результат | void |
public static On_PlayerLoaded ( BasePlayer bp ) : void | ||
bp | BasePlayer | |
Результат | void |
public static On_PlayerSleep ( BasePlayer bp ) : void | ||
bp | BasePlayer | |
Результат | void |
public static On_PlayerStartCrafting ( ItemCrafter self, ItemBlueprint bp, BasePlayer owner, ProtoBuf instanceData = null, int amount = 1, int skinID ) : bool | ||
self | ItemCrafter | |
bp | ItemBlueprint | |
owner | BasePlayer | |
instanceData | ProtoBuf | |
amount | int | |
skinID | int | |
Результат | bool |
public static On_PlayerSyringeOther ( SyringeWeapon sw, BaseEntity msg ) : void | ||
sw | SyringeWeapon | |
msg | BaseEntity | |
Результат | void |
public static On_PlayerSyringeSelf ( SyringeWeapon sw, BaseEntity msg ) : void | ||
sw | SyringeWeapon | |
msg | BaseEntity | |
Результат | void |
public static On_PlayerTakeRadiation ( BasePlayer player, float radAmount ) : void | ||
player | BasePlayer | |
radAmount | float | |
Результат | void |
public static On_PlayerWakeUp ( BasePlayer bp ) : void | ||
bp | BasePlayer | |
Результат | void |
public static On_PlayerWounded ( BasePlayer bp ) : void | ||
bp | BasePlayer | |
Результат | void |
public static On_QuarryMining ( MiningQuarry miningQuarry ) : void | ||
miningQuarry | MiningQuarry | |
Результат | void |
public static On_Respawn ( BasePlayer player, Vector3 pos, Quaternion quat ) : void | ||
player | BasePlayer | |
pos | Vector3 | |
quat | Quaternion | |
Результат | void |
public static On_RocketShooting ( BaseLauncher baseLauncher, BaseEntity msg, BaseEntity baseEntity ) : void | ||
baseLauncher | BaseLauncher | |
msg | BaseEntity | |
baseEntity | BaseEntity | |
Результат | void |
public static On_ServerConsole ( ConsoleSystem arg, string cmd ) : void | ||
arg | ConsoleSystem | |
cmd | string | |
Результат | void |
public static On_ServerShutdown ( ) : void | ||
Результат | void |
public static On_Shooting ( BaseProjectile baseProjectile, BaseEntity msg ) : void | ||
baseProjectile | BaseProjectile | |
msg | BaseEntity | |
Результат | void |
public static On_WeaponThrow ( ThrownWeapon thrownWeapon, BaseEntity msg ) : void | ||
thrownWeapon | ThrownWeapon | |
msg | BaseEntity | |
Результат | void |
public static Subscribe ( string hookname, Action callback ) : Hook | ||
hookname | string | |
callback | Action | |
Результат | Hook |
public static Subscribe ( string hookname, BasePlugin plugin ) : Hook | ||
hookname | string | |
plugin | BasePlugin | |
Результат | Hook |