Метод | Описание | |
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Initialize ( ) : void | ||
On_BeingHammered ( HitInfo info, BasePlayer ownerPlayer ) : void |
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On_BuildingPartDemolished ( BuildingBlock bb, Core.BaseEntity msg ) : void |
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On_BuildingUpgrade ( BuildingBlock block, Core.BaseEntity msg ) : void |
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On_Chat ( ConsoleSystem arg ) : void |
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On_ClientAuth ( ConnectionAuth ca, Connection connection ) : void |
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On_ClientConsole ( ConsoleSystem arg, string rconCmd ) : void |
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On_CombatEntityHurt ( BaseCombatEntity combatEntity, HitInfo info ) : void |
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On_Command ( ConsoleSystem arg ) : void | ||
On_ConsumeFuel ( BaseOven bo, Item fuel, ItemModBurnable burn ) : void |
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On_DoorCodeEntered ( CodeLock codeLock, Core.BaseEntity rpc ) : void |
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On_DoorUse ( Door door, Core.BaseEntity msg, bool open ) : void |
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On_EventTriggered ( TriggeredEventPrefab tep ) : void |
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On_ItemAdded ( ItemContainer ic, Item i ) : void |
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On_ItemLoseCondition ( Item i, float f ) : void |
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On_ItemPickup ( CollectibleEntity entity, Core.BaseEntity msg ) : void |
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On_ItemRemoved ( ItemContainer ic, Item i ) : void |
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On_ItemRepaired ( RepairBench rb, Core.BaseEntity msg ) : void |
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On_ItemUsed ( Item item, int amountToConsume ) : void |
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On_LandmineArmed ( Landmine l ) : void |
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On_LandmineExploded ( Landmine l ) : void |
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On_LandmineTriggered ( Landmine landmine, BasePlayer basePlayer ) : void |
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On_LootingEntity ( PlayerLoot playerLoot ) : void |
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On_LootingItem ( PlayerLoot playerLoot ) : void |
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On_LootingPlayer ( PlayerLoot playerLoot ) : void |
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On_NPCKilled ( BaseNPC baseNPC, HitInfo info ) : void |
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On_NetworkableKill ( BaseNetworkable bn ) : void |
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On_Placement ( Construction construction, Construction target, bool needsValidPlacement ) : Core.BaseEntity |
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On_PlayerAssisted ( BasePlayer bp ) : void |
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On_PlayerClothingChanged ( PlayerInventory pi, Item i ) : void |
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On_PlayerConnected ( BasePlayer basePlayer ) : void |
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On_PlayerDied ( BasePlayer basePlayer, HitInfo info ) : void |
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On_PlayerDisconnected ( BasePlayer basePlayer ) : void |
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On_PlayerGathering ( ResourceDispenser dispenser, Core.BaseEntity to, ItemAmount itemAmount, float gatherDamage, float destroyFraction ) : void |
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On_PlayerHealthChange ( BasePlayer p, float f, float f2 ) : void |
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On_PlayerLoaded ( BasePlayer bp ) : void |
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On_PlayerRespawn ( BasePlayer basePlayer, Vector3 pos, Quaternion quat ) : void |
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On_PlayerShoot ( BaseProjectile baseProjectile, Core.BaseEntity msg ) : void |
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On_PlayerShootRocket ( BaseLauncher baseLauncher, Core.BaseEntity msg, Core.BaseEntity baseEntity ) : void |
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On_PlayerSleep ( BasePlayer bp ) : void |
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On_PlayerStartCrafting ( ItemCrafter self, ItemBlueprint bp, BasePlayer owner, ProtoBuf instanceData = null, int amount = 1, int skinID, Item fromTempBlueprint = null ) : bool |
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On_PlayerSyringeOther ( MedicalTool medicalTool, Core.BaseEntity msg ) : void |
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On_PlayerSyringeSelf ( MedicalTool medicalTool, Core.BaseEntity msg ) : void |
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On_PlayerTakeRadiation ( BasePlayer basePlayer, float radAmount ) : void |
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On_PlayerThrowExplosive ( ThrownWeapon thrownWeapon, Core.BaseEntity msg ) : void |
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On_PlayerThrowWeapon ( BaseMelee baseMelee, Core.BaseEntity msg ) : void |
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On_PlayerWakeUp ( BasePlayer bp ) : void |
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On_PlayerWounded ( BasePlayer bp ) : void |
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On_QuarryMining ( MiningQuarry mq ) : void |
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On_ServerConsole ( ConsoleSystem arg, string cmd ) : void |
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On_ServerInit ( ) : void | ||
On_ServerSaved ( ) : void | ||
On_ServerShutdown ( ) : void | ||
SetModded ( ) : void |
public static On_BeingHammered ( HitInfo info, BasePlayer ownerPlayer ) : void | ||
info | HitInfo | |
ownerPlayer | BasePlayer | |
Результат | void |
public static On_BuildingPartDemolished ( BuildingBlock bb, Core.BaseEntity msg ) : void | ||
bb | BuildingBlock | |
msg | Core.BaseEntity | |
Результат | void |
public static On_BuildingUpgrade ( BuildingBlock block, Core.BaseEntity msg ) : void | ||
block | BuildingBlock | |
msg | Core.BaseEntity | |
Результат | void |
public static On_Chat ( ConsoleSystem arg ) : void | ||
arg | ConsoleSystem | |
Результат | void |
public static On_ClientAuth ( ConnectionAuth ca, Connection connection ) : void | ||
ca | ConnectionAuth | |
connection | Connection | |
Результат | void |
public static On_ClientConsole ( ConsoleSystem arg, string rconCmd ) : void | ||
arg | ConsoleSystem | |
rconCmd | string | |
Результат | void |
public static On_CombatEntityHurt ( BaseCombatEntity combatEntity, HitInfo info ) : void | ||
combatEntity | BaseCombatEntity | |
info | HitInfo | |
Результат | void |
public static On_Command ( ConsoleSystem arg ) : void | ||
arg | ConsoleSystem | |
Результат | void |
public static On_ConsumeFuel ( BaseOven bo, Item fuel, ItemModBurnable burn ) : void | ||
bo | BaseOven | |
fuel | Item | |
burn | ItemModBurnable | |
Результат | void |
public static On_DoorCodeEntered ( CodeLock codeLock, Core.BaseEntity rpc ) : void | ||
codeLock | CodeLock | |
rpc | Core.BaseEntity | |
Результат | void |
public static On_DoorUse ( Door door, Core.BaseEntity msg, bool open ) : void | ||
door | Door | |
msg | Core.BaseEntity | |
open | bool | |
Результат | void |
public static On_EventTriggered ( TriggeredEventPrefab tep ) : void | ||
tep | TriggeredEventPrefab | |
Результат | void |
public static On_ItemAdded ( ItemContainer ic, Item i ) : void | ||
ic | ItemContainer | |
i | Item | |
Результат | void |
public static On_ItemLoseCondition ( Item i, float f ) : void | ||
i | Item | |
f | float | |
Результат | void |
public static On_ItemPickup ( CollectibleEntity entity, Core.BaseEntity msg ) : void | ||
entity | CollectibleEntity | |
msg | Core.BaseEntity | |
Результат | void |
public static On_ItemRemoved ( ItemContainer ic, Item i ) : void | ||
ic | ItemContainer | |
i | Item | |
Результат | void |
public static On_ItemRepaired ( RepairBench rb, Core.BaseEntity msg ) : void | ||
rb | RepairBench | |
msg | Core.BaseEntity | |
Результат | void |
public static On_ItemUsed ( Item item, int amountToConsume ) : void | ||
item | Item | |
amountToConsume | int | |
Результат | void |
public static On_LandmineArmed ( Landmine l ) : void | ||
l | Landmine | |
Результат | void |
public static On_LandmineExploded ( Landmine l ) : void | ||
l | Landmine | |
Результат | void |
public static On_LandmineTriggered ( Landmine landmine, BasePlayer basePlayer ) : void | ||
landmine | Landmine | |
basePlayer | BasePlayer | |
Результат | void |
public static On_LootingEntity ( PlayerLoot playerLoot ) : void | ||
playerLoot | PlayerLoot | |
Результат | void |
public static On_LootingItem ( PlayerLoot playerLoot ) : void | ||
playerLoot | PlayerLoot | |
Результат | void |
public static On_LootingPlayer ( PlayerLoot playerLoot ) : void | ||
playerLoot | PlayerLoot | |
Результат | void |
public static On_NPCKilled ( BaseNPC baseNPC, HitInfo info ) : void | ||
baseNPC | BaseNPC | |
info | HitInfo | |
Результат | void |
public static On_NetworkableKill ( BaseNetworkable bn ) : void | ||
bn | BaseNetworkable | |
Результат | void |
public static On_Placement ( Construction construction, Construction target, bool needsValidPlacement ) : Core.BaseEntity | ||
construction | Construction | |
target | Construction | |
needsValidPlacement | bool | |
Результат | Core.BaseEntity |
public static On_PlayerAssisted ( BasePlayer bp ) : void | ||
bp | BasePlayer | |
Результат | void |
public static On_PlayerClothingChanged ( PlayerInventory pi, Item i ) : void | ||
pi | PlayerInventory | |
i | Item | |
Результат | void |
public static On_PlayerConnected ( BasePlayer basePlayer ) : void | ||
basePlayer | BasePlayer | |
Результат | void |
public static On_PlayerDied ( BasePlayer basePlayer, HitInfo info ) : void | ||
basePlayer | BasePlayer | |
info | HitInfo | |
Результат | void |
public static On_PlayerDisconnected ( BasePlayer basePlayer ) : void | ||
basePlayer | BasePlayer | |
Результат | void |
public static On_PlayerGathering ( ResourceDispenser dispenser, Core.BaseEntity to, ItemAmount itemAmount, float gatherDamage, float destroyFraction ) : void | ||
dispenser | ResourceDispenser | |
to | Core.BaseEntity | |
itemAmount | ItemAmount | |
gatherDamage | float | |
destroyFraction | float | |
Результат | void |
public static On_PlayerHealthChange ( BasePlayer p, float f, float f2 ) : void | ||
p | BasePlayer | |
f | float | |
f2 | float | |
Результат | void |
public static On_PlayerLoaded ( BasePlayer bp ) : void | ||
bp | BasePlayer | |
Результат | void |
public static On_PlayerRespawn ( BasePlayer basePlayer, Vector3 pos, Quaternion quat ) : void | ||
basePlayer | BasePlayer | |
pos | Vector3 | |
quat | Quaternion | |
Результат | void |
public static On_PlayerShoot ( BaseProjectile baseProjectile, Core.BaseEntity msg ) : void | ||
baseProjectile | BaseProjectile | |
msg | Core.BaseEntity | |
Результат | void |
public static On_PlayerShootRocket ( BaseLauncher baseLauncher, Core.BaseEntity msg, Core.BaseEntity baseEntity ) : void | ||
baseLauncher | BaseLauncher | |
msg | Core.BaseEntity | |
baseEntity | Core.BaseEntity | |
Результат | void |
public static On_PlayerSleep ( BasePlayer bp ) : void | ||
bp | BasePlayer | |
Результат | void |
public static On_PlayerStartCrafting ( ItemCrafter self, ItemBlueprint bp, BasePlayer owner, ProtoBuf instanceData = null, int amount = 1, int skinID, Item fromTempBlueprint = null ) : bool | ||
self | ItemCrafter | |
bp | ItemBlueprint | |
owner | BasePlayer | |
instanceData | ProtoBuf | |
amount | int | |
skinID | int | |
fromTempBlueprint | Item | |
Результат | bool |
public static On_PlayerSyringeOther ( MedicalTool medicalTool, Core.BaseEntity msg ) : void | ||
medicalTool | MedicalTool | |
msg | Core.BaseEntity | |
Результат | void |
public static On_PlayerSyringeSelf ( MedicalTool medicalTool, Core.BaseEntity msg ) : void | ||
medicalTool | MedicalTool | |
msg | Core.BaseEntity | |
Результат | void |
public static On_PlayerTakeRadiation ( BasePlayer basePlayer, float radAmount ) : void | ||
basePlayer | BasePlayer | |
radAmount | float | |
Результат | void |
public static On_PlayerThrowExplosive ( ThrownWeapon thrownWeapon, Core.BaseEntity msg ) : void | ||
thrownWeapon | ThrownWeapon | |
msg | Core.BaseEntity | |
Результат | void |
public static On_PlayerThrowWeapon ( BaseMelee baseMelee, Core.BaseEntity msg ) : void | ||
baseMelee | BaseMelee | |
msg | Core.BaseEntity | |
Результат | void |
public static On_PlayerWakeUp ( BasePlayer bp ) : void | ||
bp | BasePlayer | |
Результат | void |
public static On_PlayerWounded ( BasePlayer bp ) : void | ||
bp | BasePlayer | |
Результат | void |
public static On_QuarryMining ( MiningQuarry mq ) : void | ||
mq | MiningQuarry | |
Результат | void |
public static On_ServerConsole ( ConsoleSystem arg, string cmd ) : void | ||
arg | ConsoleSystem | |
cmd | string | |
Результат | void |
public static On_ServerShutdown ( ) : void | ||
Результат | void |