Метод | Описание | |
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Dispose ( ) : void |
Will unload all of the loaded content.
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Draw ( |
Draws the player and the currently active level to the screen.
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DynamicMap ( IServiceProvider serviceProvider, |
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GotoLevel ( int levelIndex ) : void | ||
LoadStory ( string storyPath ) : void |
Load a story and create all of the levels listed in the file by using the LevelFactory.
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NextLevel ( String levelName ) : void | ||
Update ( |
Update the Player state, the tracking camera, and the currently active level.
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public Draw ( |
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gameTime | ||
spriteBatch | ||
Результат | void |
public DynamicMap ( IServiceProvider serviceProvider, |
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serviceProvider | IServiceProvider | |
camera | ||
gd | GraphicsDevice | |
Результат | System |
public GotoLevel ( int levelIndex ) : void | ||
levelIndex | int | |
Результат | void |
public LoadStory ( string storyPath ) : void | ||
storyPath | string | The filepath of the story file. |
Результат | void |
public NextLevel ( String levelName ) : void | ||
levelName | String | |
Результат | void |
public Update ( |
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gameTime | The current time step of the game. | |
keyboardState | The current state of the PC keyboard. | |
gamePadState | ||
touchState | TouchCollection | |
accelState | Microsoft.Xna.Framework.Input.AccelerometerState | |
orientation | DisplayOrientation | |
inputManager | InputManager | |
Результат | void |