Свойство | Тип | Описание | |
---|---|---|---|
allNodes | List |
||
endingCondition | |||
originalStartPoint | Vector3 | ||
startNode | |||
startPoint | Vector3 |
Метод | Описание | |
---|---|---|
CalculateStep ( long targetTick ) : void | ||
Cleanup ( ) : void | ||
ConstantPath ( ) : UnityEngine | ||
Construct ( Vector3 start, int maxGScore, OnPathDelegate callback = null ) : |
||
Initialize ( ) : void | ||
OnEnterPool ( ) : void | ||
Prepare ( ) : void | ||
Reset ( ) : void |
Метод | Описание | |
---|---|---|
Recycle ( ) : void | ||
Setup ( Vector3 start, int maxGScore, OnPathDelegate callback ) : void |
Метод | Описание | |
---|---|---|
ConstantPath ( Vector3 start, OnPathDelegate callbackDelegate ) : UnityEngine | ||
ConstantPath ( Vector3 start, int maxGScore, OnPathDelegate callbackDelegate ) : UnityEngine |
public CalculateStep ( long targetTick ) : void | ||
targetTick | long | |
Результат | void |
public static Construct ( Vector3 start, int maxGScore, OnPathDelegate callback = null ) : |
||
start | Vector3 | |
maxGScore | int | |
callback | OnPathDelegate | |
Результат |
protected Setup ( Vector3 start, int maxGScore, OnPathDelegate callback ) : void | ||
start | Vector3 | |
maxGScore | int | |
callback | OnPathDelegate | |
Результат | void |
public PathEndingCondition,Pathfinding endingCondition | ||
Результат |