Метод | Описание | |
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CreateLook ( Vector3 &position, Vector3 &direction, Vector3 &up, Matrix &result ) : void |
カメラの位置、視線方向、UP ベクトルでビュー行列を生成します。 これは、Matrix.CreateLookAt(position, position + direction, up) と等価です。 なお、Matrix.CreateLookAt はその内部で position と target から direction を算出しています。
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ExtractOrthographic ( Matrix &matrix, float &left, float &right, float &bottom, float &top, float &nearPlaneDistance, float &farPlaneDistance ) : bool | ||
ExtractPerspective ( Matrix &matrix, float &fieldOfView, float &aspectRatio, float &left, float &right, float &bottom, float &top, float &nearPlaneDistance, float &farPlaneDistance ) : bool |
public static CreateLook ( Vector3 &position, Vector3 &direction, Vector3 &up, Matrix &result ) : void | ||
position | Vector3 | |
direction | Vector3 | |
up | Vector3 | |
result | Matrix | |
Результат | void |
public static ExtractOrthographic ( Matrix &matrix, float &left, float &right, float &bottom, float &top, float &nearPlaneDistance, float &farPlaneDistance ) : bool | ||
matrix | Matrix | |
left | float | |
right | float | |
bottom | float | |
top | float | |
nearPlaneDistance | float | |
farPlaneDistance | float | |
Результат | bool |
public static ExtractPerspective ( Matrix &matrix, float &fieldOfView, float &aspectRatio, float &left, float &right, float &bottom, float &top, float &nearPlaneDistance, float &farPlaneDistance ) : bool | ||
matrix | Matrix | |
fieldOfView | float | |
aspectRatio | float | |
left | float | |
right | float | |
bottom | float | |
top | float | |
nearPlaneDistance | float | |
farPlaneDistance | float | |
Результат | bool |