Метод | Описание | |
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Build ( ) : bool | ||
Build ( string vs, string fs ) : bool | ||
DeleteMe ( ) : void | ||
GetAttrV2f ( string attrName ) : |
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GetAttrV3f ( string attrName ) : |
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GetAttrV4f ( string attrName ) : |
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GetUniform1 ( string uniformVarName ) : |
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GetUniform2 ( string uniformVarName ) : |
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GetUniform3 ( string uniformVarName ) : |
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GetUniform4 ( string uniformVarName ) : |
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GetUniformMat3 ( string uniformVarName ) : |
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GetUniformMat4 ( string uniformVarName ) : |
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LoadFragmentShaderSource ( string fs ) : void | ||
LoadVertexShaderSource ( string vs ) : void | ||
UseProgram ( ) : void |
public Build ( string vs, string fs ) : bool | ||
vs | string | |
fs | string | |
Результат | bool |
public GetAttrV2f ( string attrName ) : |
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attrName | string | |
Результат |
public GetAttrV3f ( string attrName ) : |
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attrName | string | |
Результат |
public GetAttrV4f ( string attrName ) : |
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attrName | string | |
Результат |
public GetUniform1 ( string uniformVarName ) : |
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uniformVarName | string | |
Результат |
public GetUniform2 ( string uniformVarName ) : |
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uniformVarName | string | |
Результат |
public GetUniform3 ( string uniformVarName ) : |
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uniformVarName | string | |
Результат |
public GetUniform4 ( string uniformVarName ) : |
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uniformVarName | string | |
Результат |
public GetUniformMat3 ( string uniformVarName ) : |
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uniformVarName | string | |
Результат |
public GetUniformMat4 ( string uniformVarName ) : |
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uniformVarName | string | |
Результат |
public LoadFragmentShaderSource ( string fs ) : void | ||
fs | string | |
Результат | void |
public LoadVertexShaderSource ( string vs ) : void | ||
vs | string | |
Результат | void |