Метод | Описание | |
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AddRegion ( |
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Close ( ) : void | ||
CreateMapTile ( ) : |
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CreateMapTile ( OpenSim.Region.CoreModules.World.Warp3DMap.Viewport viewport, bool useTextures ) : |
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CreateViewImage ( System.Vector3 camPos, System.Vector3 camDir, float fov, int width, int height, bool useTextures ) : |
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GetAverageColor ( UUID textureID, byte j2kData, int &width, int &height ) : Color4 | ||
Initialise ( IConfigSource source ) : void | ||
RegionLoaded ( |
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RemoveRegion ( |
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WriteJpeg2000Image ( ) : byte[] |
Метод | Описание | |
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ConvertColor ( Color4 color ) : int | ||
ConvertQuaternion ( Quaternion quat ) : warp_Quaternion | ||
ConvertVector ( System.Vector3 vector ) : warp_Vector | ||
CreateAllPrims ( global::Warp3D.Warp3D renderer, bool useTextures ) : void | ||
CreatePrim ( global::Warp3D.Warp3D renderer, |
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CreateTerrain ( global::Warp3D.Warp3D renderer, bool textureTerrain ) : void | ||
CreateWater ( global::Warp3D.Warp3D renderer ) : void | ||
GetFaceColor ( |
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GetOrCreateMaterial ( global::Warp3D.Warp3D renderer, Color4 color ) : string | ||
SurfaceNormal ( System.Vector3 c1, System.Vector3 c2, System.Vector3 c3 ) : System.Vector3 |
public AddRegion ( |
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scene | ||
Результат | void |
public CreateMapTile ( OpenSim.Region.CoreModules.World.Warp3DMap.Viewport viewport, bool useTextures ) : |
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viewport | OpenSim.Region.CoreModules.World.Warp3DMap.Viewport | |
useTextures | bool | |
Результат |
public CreateViewImage ( System.Vector3 camPos, System.Vector3 camDir, float fov, int width, int height, bool useTextures ) : |
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camPos | System.Vector3 | |
camDir | System.Vector3 | |
fov | float | |
width | int | |
height | int | |
useTextures | bool | |
Результат |
public static GetAverageColor ( UUID textureID, byte j2kData, int &width, int &height ) : Color4 | ||
textureID | UUID | |
j2kData | byte | |
width | int | |
height | int | |
Результат | Color4 |
public Initialise ( IConfigSource source ) : void | ||
source | IConfigSource | |
Результат | void |
public RegionLoaded ( |
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scene | ||
Результат | void |
public RemoveRegion ( |
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scene | ||
Результат | void |