Метод | Описание | |
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AddRegion ( |
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Close ( ) : void | ||
GetLandData ( ulong regionHandle, uint x, uint y, byte ®ionAccess ) : |
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Initialise ( IConfigSource source ) : void | ||
PostInitialise ( ) : void | ||
RegionLoaded ( |
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RemoveRegion ( |
public AddRegion ( |
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scene | ||
Результат | void |
public GetLandData ( ulong regionHandle, uint x, uint y, byte ®ionAccess ) : |
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regionHandle | ulong | |
x | uint | |
y | uint | |
regionAccess | byte | |
Результат |
public Initialise ( IConfigSource source ) : void | ||
source | IConfigSource | |
Результат | void |
public RegionLoaded ( |
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scene | ||
Результат | void |
public RemoveRegion ( |
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scene | ||
Результат | void |