Метод | Описание | |
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Delete ( string id ) : bool | ||
Dispose ( ) : void | ||
ExistsAsset ( UUID uuid ) : bool |
Check if an asset exist in database
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FetchAssetMetadataSet ( int start, int count ) : List |
Returns a list of AssetMetadata objects. The list is a subset of the entire data set offset by start containing count elements.
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GetAsset ( UUID uuid ) : OpenSim.Framework.AssetBase |
Fetch Asset
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Initialise ( ) : void |
Initialise the AssetData interface using default URI
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Initialise ( string dbconnect ) : void |
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StoreAsset ( OpenSim.Framework.AssetBase asset ) : void |
Create an asset
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Метод | Описание | |
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buildAsset ( IDataReader row ) : OpenSim.Framework.AssetBase |
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buildAssetMetadata ( IDataReader row ) : OpenSim.Framework.AssetMetadata |
public ExistsAsset ( UUID uuid ) : bool | ||
uuid | UUID | The asset UUID |
Результат | bool |
public FetchAssetMetadataSet ( int start, int count ) : List |
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start | int | The number of results to discard from the total data set. |
count | int | The number of rows the returned list should contain. |
Результат | List |
public GetAsset ( UUID uuid ) : OpenSim.Framework.AssetBase | ||
uuid | UUID | UUID of ... ? |
Результат | OpenSim.Framework.AssetBase |
public Initialise ( string dbconnect ) : void | ||
dbconnect | string | connect string |
Результат | void |
public StoreAsset ( OpenSim.Framework.AssetBase asset ) : void | ||
asset | OpenSim.Framework.AssetBase | Asset Base |
Результат | void |