Метод | Описание | |
---|---|---|
AddFrameOrders ( int clientId, int frame, byte orders ) : void | ||
ClientQuit ( int clientId, int lastClientFrame ) : void | ||
ClientsNotReadyForFrame ( int frame ) : IEnumerable |
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ClientsPlayingInFrame ( int frame ) : IEnumerable |
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IsReadyForFrame ( int frame ) : bool | ||
OrdersForFrame ( World world, int frame ) : IEnumerable |
public AddFrameOrders ( int clientId, int frame, byte orders ) : void | ||
clientId | int | |
frame | int | |
orders | byte | |
Результат | void |
public ClientQuit ( int clientId, int lastClientFrame ) : void | ||
clientId | int | |
lastClientFrame | int | |
Результат | void |
public ClientsNotReadyForFrame ( int frame ) : IEnumerable |
||
frame | int | |
Результат | IEnumerable |
public ClientsPlayingInFrame ( int frame ) : IEnumerable |
||
frame | int | |
Результат | IEnumerable |
public IsReadyForFrame ( int frame ) : bool | ||
frame | int | |
Результат | bool |
public OrdersForFrame ( World world, int frame ) : IEnumerable |
||
world | World | |
frame | int | |
Результат | IEnumerable |