Метод | Описание | |
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Impact ( |
Applies all the weapon's warheads to the target.
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IsValidAgainst ( Actor victim, Actor firedBy ) : bool |
Checks if the weapon is valid against (can target) the actor.
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IsValidAgainst ( OpenRA.Traits.FrozenActor victim, Actor firedBy ) : bool |
Checks if the weapon is valid against (can target) the frozen actor.
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IsValidAgainst ( |
Checks if the weapon is valid against (can target) the target.
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IsValidTarget ( IEnumerable |
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WeaponInfo ( string name, MiniYaml content ) : System |
Метод | Описание | |
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LoadProjectile ( MiniYaml yaml ) : object | ||
LoadWarheads ( MiniYaml yaml ) : object |
public Impact ( |
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target | ||
firedBy | Actor | |
damageModifiers | IEnumerable |
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Результат | void |
public IsValidAgainst ( Actor victim, Actor firedBy ) : bool | ||
victim | Actor | |
firedBy | Actor | |
Результат | bool |
public IsValidAgainst ( OpenRA.Traits.FrozenActor victim, Actor firedBy ) : bool | ||
victim | OpenRA.Traits.FrozenActor | |
firedBy | Actor | |
Результат | bool |
public IsValidAgainst ( |
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target | ||
world | World | |
firedBy | Actor | |
Результат | bool |
public IsValidTarget ( IEnumerable |
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targetTypes | IEnumerable |
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Результат | bool |
public WeaponInfo ( string name, MiniYaml content ) : System | ||
name | string | |
content | MiniYaml | |
Результат | System |