Метод | Описание | |
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GenerateEInfo ( ) : string | ||
GetRes ( int skillelement ) : float | ||
Initialize ( ) : void |
Intializes the GameObject, will be injected by AutoMapper after Entity -> GO mapping
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NpcMonster ( ) : System |
public GetRes ( int skillelement ) : float | ||
skillelement | int | |
Результат | float |