Свойство | Тип | Описание |
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Метод | Описание | |
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Create ( OpenCvSharp descriptorType = OpenCvSharp.AKAZEDescriptorType.MLDB, int descriptorSize, int descriptorChannels = 3, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZEDiffusivity diffusivity = KAZEDiffusivity.DiffPmG2 ) : |
The AKAZE constructor
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Метод | Описание | |
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AKAZE ( |
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Dispose ( bool disposing ) : void |
Releases the resources
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public static Create ( OpenCvSharp descriptorType = OpenCvSharp.AKAZEDescriptorType.MLDB, int descriptorSize, int descriptorChannels = 3, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZEDiffusivity diffusivity = KAZEDiffusivity.DiffPmG2 ) : |
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descriptorType | OpenCvSharp | |
descriptorSize | int | |
descriptorChannels | int | |
threshold | float | |
nOctaves | int | |
nOctaveLayers | int | |
diffusivity | KAZEDiffusivity | |
Результат |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | /// If disposing equals true, the method has been called directly or indirectly by a user's code. Managed and unmanaged resources can be disposed. /// If false, the method has been called by the runtime from inside the finalizer and you should not reference other objects. Only unmanaged resources can be disposed. /// |
Результат | void |