Метод | Описание | |
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GLPerspectiveCamera ( |
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OnRealize ( ) : void | ||
SetAspectRatio ( float ratio ) : void | ||
SetFieldOfView ( float fov ) : void |
Метод | Описание | |
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Perspective ( double fovY, double aspect, double zNear, double zFar ) : void |
This routine replaces the Glu.Perspective call. It just calculates the viewing frustum directly, and then calls the glFrustum function. Why bother? So we don't need to rely on the glu parts of the library.
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public GLPerspectiveCamera ( |
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gi | ||
Результат | System |
public SetAspectRatio ( float ratio ) : void | ||
ratio | float | |
Результат | void |
public SetFieldOfView ( float fov ) : void | ||
fov | float | |
Результат | void |