Метод |
Описание |
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AddSoundToQueue ( int sound ) : void |
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IsSoundInUse ( int sound ) : bool |
Check whether the sound resource with the specified ID is still used.This is invoked by ScummEngine::isResourceInUse, to determine which resources can be expired from memory. Technically, this works very similar to isSoundRunning, however it calls IMuse::get_sound_active() instead of IMuse::getSoundStatus(). The difference between those two is in how they treat sounds which are being faded out: get_sound_active() returns true even when the sound is being faded out, while getSoundStatus() returns false in that case. |
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IsSoundRunning ( int snd ) : bool |
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OnCDTimer ( object sender ) : void |
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PauseSounds ( bool pause ) : void |
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PlayCDTrack ( int track, int numLoops, int startFrame, int duration ) : void |
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PlaySound ( int soundID ) : void |
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PollCD ( ) : int |
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ProcessSfxQueues ( ) : void |
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ProcessSound ( ) : void |
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ProcessSoundQueue ( ) : void |
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SaveOrLoad ( Serializer serializer ) : void |
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SetupSfxFile ( ) : void |
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SetupSound ( ) : void |
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Sound ( ScummEngine vm, IMixer mixer ) : System |
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SoundKludge ( int items ) : void |
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StartCDTimer ( ) : void |
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StopAllSounds ( ) : void |
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StopCD ( ) : void |
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StopCDTimer ( ) : void |
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StopSound ( int sound ) : void |
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StopTalkSound ( ) : void |
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TalkSound ( int a, int b, int mode, int channel ) : void |
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