Метод | Описание | |
---|---|---|
DebugOp ( ) : void | ||
ResourceRoutines ( ) : void | ||
ScummEngine3 ( |
||
SystemOps ( ) : void | ||
Wait ( ) : void |
Метод | Описание | |
---|---|---|
Add ( ) : void | ||
BeginOverride ( ) : void | ||
DecodeParseString ( ) : void | ||
Delay ( ) : void | ||
GetActorX ( ) : void | ||
GetActorY ( ) : void | ||
GetResult ( ) : void | ||
GetVar ( ) : int | ||
InitOpCodes ( ) : void | ||
IsGreater ( ) : void | ||
IsGreaterEqual ( ) : void | ||
IsLess ( ) : void | ||
IsLessEqual ( ) : void | ||
LoadFlObject ( int obj, int room ) : void | ||
LoadVars ( ) : void | ||
PanCameraTo ( ) : void | ||
PickupObject ( ) : void | ||
Print ( ) : void | ||
PutActor ( ) : void | ||
PutActorInRoom ( ) : void | ||
ReadVariable ( uint var ) : int | ||
ResetScummVars ( ) : void | ||
ResetScummVarsCore ( ) : void | ||
RunInputScript ( ClickArea clickArea, KeyCode code, int mode ) : void | ||
RunInventoryScript ( int i ) : void | ||
SaveVars ( ) : void | ||
SetBuiltinCursor ( int idx ) : void | ||
SetCameraAt ( ) : void | ||
SetupVars ( ) : void | ||
StartScript ( ) : void | ||
StopScript ( ) : void | ||
Subtract ( ) : void | ||
WalkActorTo ( ) : void | ||
WriteVariable ( uint index, int value ) : void |
Метод | Описание | |
---|---|---|
ActorFromPosition ( ) : void | ||
ActorOps ( ) : void | ||
And ( ) : void | ||
ChainScript ( ) : void | ||
CursorCommand ( ) : void | ||
CutScene ( ) : void | ||
Divide ( ) : void | ||
DoSentence ( ) : void | ||
DrawBox ( ) : void | ||
DrawObject ( ) : void | ||
Expression ( ) : void | ||
FindInventory ( ) : void | ||
FindObject ( ) : void | ||
FreezeScripts ( ) : void | ||
GetActorElevation ( ) : void | ||
GetActorWalkBox ( ) : void | ||
GetActorWidth ( ) : void | ||
GetAnimCounter ( ) : void | ||
GetInventoryCount ( ) : void | ||
GetIqPointsFilename ( ) : string | ||
GetStringWidth ( ) : void | ||
GetVerbEntrypoint ( ) : void | ||
IfClassOfIs ( ) : void | ||
IfNotState ( ) : void | ||
IfState ( ) : void | ||
Lights ( ) : void | ||
LoadIqPoints ( byte ptr ) : void | ||
LoadRoomWithEgo ( ) : void | ||
Multiply ( ) : void | ||
OldRoomEffect ( ) : void | ||
Or ( ) : void | ||
PutActorAtObject ( ) : void | ||
ReadString ( ) : string | ||
RoomOps ( ) : void | ||
SaveIQPoints ( ) : void | ||
SaveLoad ( ) : void | ||
SaveLoadVars ( ) : void | ||
SaveRestoreVerbs ( ) : void | ||
SetClass ( ) : void | ||
SetState ( ) : void | ||
StartObject ( ) : void | ||
StopObjectScript ( ) : void | ||
StringOperations ( ) : void | ||
VerbOps ( ) : void | ||
WaitForActor ( ) : void | ||
WaitForSentence ( ) : void | ||
WalkActorToObject ( ) : void |
protected LoadFlObject ( int obj, int room ) : void | ||
obj | int | |
room | int | |
Результат | void |
protected RunInputScript ( ClickArea clickArea, KeyCode code, int mode ) : void | ||
clickArea | ClickArea | |
code | KeyCode | |
mode | int | |
Результат | void |
protected RunInventoryScript ( int i ) : void | ||
i | int | |
Результат | void |
public ScummEngine3 ( |
||
game | ||
graphicsManager | IGraphicsManager | |
inputManager | IInputManager | |
mixer | IMixer | |
Результат | System |
protected SetBuiltinCursor ( int idx ) : void | ||
idx | int | |
Результат | void |
protected WriteVariable ( uint index, int value ) : void | ||
index | uint | |
value | int | |
Результат | void |