Метод | Описание | |
---|---|---|
CreateVisualItem ( ) : VisualItem | ||
Drop ( Player owner, Vector3D position ) : void | ||
Is2H ( ItemTypeTable itemType ) : bool | ||
IsAccessory ( ItemTypeTable itemType ) : bool | ||
IsArmor ( ItemTypeTable itemType ) : bool | ||
IsDye ( ItemTypeTable itemType ) : bool | ||
IsGold ( ItemTypeTable itemType ) : bool | ||
IsHealthGlobe ( ItemTypeTable itemType ) : bool | ||
IsJournalOrScroll ( ItemTypeTable itemType ) : bool | ||
IsOffhand ( ItemTypeTable itemType ) : bool | ||
IsPotion ( ItemTypeTable itemType ) : bool | ||
IsRuneOrJewel ( ItemTypeTable itemType ) : bool | ||
IsWeapon ( ItemTypeTable itemType ) : bool | ||
Item ( GS world, ItemTable definition ) : System.Linq | ||
OnRequestUse ( Player player, |
||
OnTargeted ( Player player, TargetMessage message ) : void | ||
Reveal ( Player player ) : bool | ||
SetInventoryLocation ( int equipmentSlot, int column, int row ) : void |
Метод | Описание | |
---|---|---|
ApplyArmorSpecificOptions ( ItemTable definition ) : void | ||
ApplyAttributeSpecifier ( ItemTable definition ) : void | ||
ApplyDurability ( ItemTable definition ) : void | ||
ApplySkills ( ItemTable definition ) : void | ||
ApplyWeaponSpecificOptions ( ItemTable definition ) : void |
public Drop ( Player owner, Vector3D position ) : void | ||
owner | Player | |
position | Vector3D | |
Результат | void |
public static Is2H ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public static IsAccessory ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public static IsArmor ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public static IsDye ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public static IsGold ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public static IsHealthGlobe ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public static IsJournalOrScroll ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public static IsOffhand ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public static IsPotion ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public static IsRuneOrJewel ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public static IsWeapon ( ItemTypeTable itemType ) : bool | ||
itemType | ItemTypeTable | |
Результат | bool |
public Item ( GS world, ItemTable definition ) : System.Linq | ||
world | GS | |
definition | ItemTable | |
Результат | System.Linq |
public OnRequestUse ( Player player, |
||
player | Player | |
target | ||
actionId | int | |
worldPlace | WorldPlace | |
Результат | void |
public OnTargeted ( Player player, TargetMessage message ) : void | ||
player | Player | |
message | TargetMessage | |
Результат | void |
public SetInventoryLocation ( int equipmentSlot, int column, int row ) : void | ||
equipmentSlot | int | |
column | int | |
row | int | |
Результат | void |