Свойство | Тип | Описание | |
---|---|---|---|
AttackTimer | int | ||
FacingLeft | bool | ||
Inventory | |||
MovementFlags | byte | ||
NetConnection | |||
PClass | |||
PlayerAimAngle | float | ||
PlayerBlockCache | ].BlockData[ | ||
PlayerClass | int | ||
PlayerHealth | int | ||
PlayerID | byte | ||
PlayerName | string | ||
PlayerTeam | int | ||
PressedKeys | List |
||
UpdateMask | byte |
Метод | Описание | |
---|---|---|
DropItem ( ) : void | ||
EntityMovement ( ) : void | ||
HurtPlayer ( int damage ) : void | ||
NetworkPlayer ( byte playerID, |
||
Respawn ( ) : void | ||
SendEquippedItemUpdate ( ) : void | ||
SetPlayerEquippedSlot ( int slot ) : void | ||
Update ( |
||
UpdateCache ( ) : void |
Метод | Описание | |
---|---|---|
Attack ( ) : void | ||
AttackArrows ( ) : void | ||
AttackSword ( ) : void | ||
BlockCollisions ( ) : void | ||
GenerateRowBitMask ( int rowX ) : long[] | ||
GetNumBitsSet ( long bits ) : int | ||
PlayerCollisions ( ) : void |
public NetworkPlayer ( byte playerID, |
||
playerID | byte | |
connection | ||
playerPos | Vector2 | |
name | string | |
Результат | System |
public SetPlayerEquippedSlot ( int slot ) : void | ||
slot | int | |
Результат | void |
public Update ( |
||
theTime | ||
Результат | void |
public PlayerInventory,MiningGameServer.PlayerClasses Inventory | ||
Результат |
public NetConnection,Lidgren.Network NetConnection | ||
Результат |
public PlayerClass,MiningGameServer.Player PClass | ||
Результат |