Метод |
Описание |
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CreateFragmentShader ( ) : ShaderModule |
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CreateFramebuffers ( ) : void |
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CreatePipeline ( ) : void |
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CreatePipelineLayout ( ) : void |
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CreateRenderPass ( ) : void |
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CreateShaderModule ( byte shaderCode ) : ShaderModule |
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CreateVertexBuffer ( ) : void |
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CreateVertexShader ( ) : ShaderModule |
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DebugReport ( DebugReportFlags flags, DebugReportObjectType objectType, ulong @object, PointerSize location, int messageCode, string layerPrefix, string message, IntPtr userData ) : SharpDX.RawBool |
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DrawInternal ( ) : void |
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MemoryTypeFromProperties ( uint typeBits, MemoryPropertyFlags memoryProperties ) : uint |
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SetImageLayout ( System.Image image, ImageAspectFlags imageAspect, ImageLayout oldLayout, ImageLayout newLayout ) : void |
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