Метод | Описание | |
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DistanceTo ( |
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FaceHeading ( |
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Goto ( |
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GotoNPC ( int ID, bool useObjectAvoidance ) : void | ||
NavigationTools ( EliteAPI api ) : EliteMMO.API | ||
Reset ( ) : void |
Метод | Описание | |
---|---|---|
AvoidObstacles ( ) : void |
Attempts to get a stuck player moving again.
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Disengage ( ) : void |
Stop fighting the current target.
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IsEngaged ( ) : bool |
If the player is in fighting stance.
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IsStuck ( ) : bool |
Determines if the player has become stuck. Author: dlsmd http://www.elitemmonetwork.com/forums/viewtopic.php?p=4627#p4627 |
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WiggleCharacter ( int attempts ) : void |
Wiggles the character left and right to become unstuck when stuck on an object. Author: dlsmd http://www.elitemmonetwork.com/forums/viewtopic.php?p=4627#p4627 |
public DistanceTo ( |
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position | ||
Результат | double |
public FaceHeading ( |
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position | ||
Результат | bool |
public Goto ( |
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position | ||
useObjectAvoidance | bool | |
Результат | void |
public GotoNPC ( int ID, bool useObjectAvoidance ) : void | ||
ID | int | |
useObjectAvoidance | bool | |
Результат | void |
public NavigationTools ( EliteAPI api ) : EliteMMO.API | ||
api | EliteAPI | |
Результат | EliteMMO.API |