Свойство | Тип | Описание | |
---|---|---|---|
attr | |||
mRebirthTime | uint |
Метод | Описание | |
---|---|---|
Alive ( bool init = true ) : void | ||
CanPK ( |
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ClearThis ( ) : void | ||
CreateAi ( int nAi_Id ) : AI.BaseAI | ||
DropItem ( |
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GetAi ( ) : AI.BaseAI | ||
GetAttribute ( ) : |
||
GetBasicAttribute ( ) : |
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GetDefense ( ) : int | ||
GetLevel ( ) : byte | ||
GetMagicAck ( ) : int | ||
GetMagicDefense ( ) : int | ||
GetMaxAck ( ) : int | ||
GetMinAck ( ) : int | ||
Injured ( |
||
IsClear ( ) : bool | ||
IsDie ( ) : bool | ||
MonsterObject ( uint _id, int nAi_Id, short x, short y, bool isCreateTypeId = true ) : System | ||
RefreshVisibleObject ( ) : void | ||
Run ( ) : bool | ||
SetAi ( AI _ai ) : void | ||
SetRebirthTime ( uint nTime ) : void | ||
Walk ( byte dir ) : void | ||
Walk ( byte dir, short x, short y ) : void |
Метод | Описание | |
---|---|---|
ProcessAction_Die ( GameStruct act ) : void | ||
ProcessAction_Injured ( GameStruct act ) : void | ||
ProcessAction_Move ( GameStruct act ) : void |
Метод | Описание | |
---|---|---|
GetDropItemPoint ( short &x, short &y ) : bool |
public CanPK ( |
||
obj | ||
bGoCrime | bool | |
Результат | bool |
public CreateAi ( int nAi_Id ) : AI.BaseAI | ||
nAi_Id | int | |
Результат | AI.BaseAI |
public DropItem ( |
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attack | ||
Результат | void |
public GetAttribute ( ) : |
||
Результат |
public GetBasicAttribute ( ) : |
||
Результат |
public Injured ( |
||
obj | ||
value | uint | |
info | NetMsg | |
Результат | void |
public MonsterObject ( uint _id, int nAi_Id, short x, short y, bool isCreateTypeId = true ) : System | ||
_id | uint | |
nAi_Id | int | |
x | short | |
y | short | |
isCreateTypeId | bool | |
Результат | System |
protected ProcessAction_Die ( GameStruct act ) : void | ||
act | GameStruct | |
Результат | void |
protected ProcessAction_Injured ( GameStruct act ) : void | ||
act | GameStruct | |
Результат | void |
protected ProcessAction_Move ( GameStruct act ) : void | ||
act | GameStruct | |
Результат | void |
public SetRebirthTime ( uint nTime ) : void | ||
nTime | uint | |
Результат | void |
public Walk ( byte dir, short x, short y ) : void | ||
dir | byte | |
x | short | |
y | short | |
Результат | void |
protected MonterAttribute,GameStruct attr | ||
Результат |