Свойство | Тип | Описание | |
---|---|---|---|
Name | String | ||
mGameMap | |||
mVisibleList | RefreshObject>.Dictionary | ||
session | |||
type | byte |
Свойство | Тип | Описание | |
---|---|---|---|
gameid | uint | ||
id | uint | ||
typeid | uint |
Метод | Описание | |
---|---|---|
AddVisibleObject ( |
||
AdjustExp ( int exp ) : int | ||
BaseObject ( ) : System | ||
BrocatBuffer ( byte msg ) : void | ||
CalcAttribute ( ) : void | ||
CanPK ( |
||
CheckLockTime ( ) : bool | ||
ClearThis ( ) : void | ||
Dispose ( ) : void | ||
GetCurrentX ( ) : short | ||
GetCurrentY ( ) : short | ||
GetDefense ( ) : int | ||
GetDir ( ) : byte | ||
GetGameID ( ) : uint | ||
GetGameMap ( ) : |
||
GetGamePackKeyEx ( ) : |
||
GetGameSession ( ) : |
||
GetID ( ) : uint | ||
GetLastWalkTime ( ) : int | ||
GetLevel ( ) : byte | ||
GetLuck ( ) : int | ||
GetMagicAck ( ) : int | ||
GetMagicDefense ( ) : int | ||
GetMaxAck ( ) : int | ||
GetMaxMagixAck ( ) : int | ||
GetMinAck ( ) : int | ||
GetName ( ) : String | ||
GetPoint ( ) : |
||
GetTypeId ( ) : uint | ||
GetVisibleList ( ) : RefreshObject>.Dictionary |
||
GetWalkTime ( ) : int | ||
Injured ( |
||
IsDie ( ) : bool | ||
IsLock ( ) : bool | ||
Lock ( int time, bool isSendData = true ) : void | ||
PopAction ( ) : |
||
ProcessAction ( GameStruct act ) : void | ||
PushAction ( GameStruct act ) : void | ||
RefreshVisibleObject ( ) : void | ||
Run ( ) : bool | ||
Run ( byte dir, int ucMode ) : void | ||
SendData ( byte data, bool isEncode = false ) : void | ||
SetDir ( byte dir ) : void | ||
SetGameSession ( GameBase _session ) : void | ||
SetID ( uint __id ) : void | ||
SetLastWalkTime ( int _lasttime ) : void | ||
SetName ( String _name ) : void | ||
SetPoint ( short x, short y ) : void | ||
SetWalkTime ( int _time ) : void | ||
UnLock ( bool isSendData = true ) : void | ||
Walk ( byte dir ) : void | ||
Walk ( byte dir, short x, short y ) : void |
Метод | Описание | |
---|---|---|
ProcessAction_Alive ( GameStruct act ) : void | ||
ProcessAction_Attack ( GameStruct act ) : void | ||
ProcessAction_Die ( GameStruct act ) : void | ||
ProcessAction_Injured ( GameStruct act ) : void | ||
ProcessAction_Move ( GameStruct act ) : void |
public AddVisibleObject ( |
||
obj | ||
bRefreshTag | bool | |
Результат | void |
public CanPK ( |
||
obj | ||
bGoCrime | bool | |
Результат | bool |
public GetGamePackKeyEx ( ) : |
||
Результат |
public GetGameSession ( ) : |
||
Результат |
public GetVisibleList ( ) : RefreshObject>.Dictionary |
||
Результат | RefreshObject>.Dictionary |
public Injured ( |
||
obj | ||
value | uint | |
info | NetMsg | |
Результат | void |
public Lock ( int time, bool isSendData = true ) : void | ||
time | int | |
isSendData | bool | |
Результат | void |
public ProcessAction ( GameStruct act ) : void | ||
act | GameStruct | |
Результат | void |
protected ProcessAction_Alive ( GameStruct act ) : void | ||
act | GameStruct | |
Результат | void |
protected ProcessAction_Attack ( GameStruct act ) : void | ||
act | GameStruct | |
Результат | void |
protected ProcessAction_Die ( GameStruct act ) : void | ||
act | GameStruct | |
Результат | void |
protected ProcessAction_Injured ( GameStruct act ) : void | ||
act | GameStruct | |
Результат | void |
protected ProcessAction_Move ( GameStruct act ) : void | ||
act | GameStruct | |
Результат | void |
public PushAction ( GameStruct act ) : void | ||
act | GameStruct | |
Результат | void |
public SendData ( byte data, bool isEncode = false ) : void | ||
data | byte | |
isEncode | bool | |
Результат | void |
public SetGameSession ( GameBase _session ) : void | ||
_session | GameBase | |
Результат | void |
public SetLastWalkTime ( int _lasttime ) : void | ||
_lasttime | int | |
Результат | void |
public SetPoint ( short x, short y ) : void | ||
x | short | |
y | short | |
Результат | void |
public UnLock ( bool isSendData = true ) : void | ||
isSendData | bool | |
Результат | void |
public Walk ( byte dir, short x, short y ) : void | ||
dir | byte | |
x | short | |
y | short | |
Результат | void |
public GameSession,GameBase.Network session | ||
Результат |