Метод | Описание | |
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GetChunk ( int x, int y, int z ) : byte[,,] |
Returns the contents of the chunk by its coordinates.
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Noise3DWorldGenerator ( ) : System |
Initializes a new instance of the Noise3DWorldGenerator class.
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PopulateChunk ( IMapStorage map, int x, int y, int z ) : void |
Populates a chunk using the default Manic Digger chunk generation algorithm.
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Метод | Описание | |
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GetBlock ( int x, int y, int z, int height, int special, int xx, int yy, int zz ) : int | ||
GetHeight ( int x, int y ) : byte |
public GetChunk ( int x, int y, int z ) : byte[,,] | ||
x | int | |
y | int | |
z | int | |
Результат | byte[,,] |
public PopulateChunk ( IMapStorage map, int x, int y, int z ) : void | ||
map | IMapStorage | |
x | int | |
y | int | |
z | int | |
Результат | void |