Метод |
Описание |
|
AddTerrainHeight ( float array, ushort x, ushort y, ushort width, float height ) : void |
|
|
AddTree ( Map Lvl, ushort x, ushort z, ushort y, Random Rand ) : void |
|
|
Evaluate ( Map lvl, float height ) : ushort |
|
|
FilterAverage ( Map Lvl ) : void |
|
|
GenerateFault ( float array, Map Lvl, string type, Random rand ) : void |
|
|
GenerateNormalized ( float array, float persistence, int octaves, int width, int height, int seed, float zoom ) : void |
|
|
GeneratePerlinNoise ( float array, Map Lvl, string type, Random rand ) : void |
|
|
GetAverage5 ( ushort x, ushort y, Map Lvl ) : float |
|
|
GetAverage9 ( ushort x, ushort y, Map Lvl ) : float |
|
|
GetPixel ( ushort x, ushort y, Map Lvl ) : float |
|
|
Interpolate ( float a, float b, float x ) : float |
|
|
InterpolatedNoise ( float x, float y, int seed ) : float |
|
|
NegateEdge ( ushort x, ushort y, Map Lvl ) : float |
|
|
Noise ( int x, int y, int seed ) : float |
|
|
Range ( float input, float low, float high ) : float |
|
|
SmoothNoise ( int x, int y, int seed ) : float |
|
|
TreeCheck ( Map Lvl, ushort x, ushort z, ushort y, short dist ) : bool |
|
|