Метод | Описание | |
---|---|---|
MakeShot ( ) : Shot |
This method is called when a shot is available to the controller. The Shot object is a reference to a copy held by the competition and is expected to be modified to the desired target. By default, the Shot receiver is the next controller in the turn.
|
|
MatchOver ( ) : void |
This method is called when the match has completed. You can use this method in order to export debugging information or any reporting information that your bot has been tracking across all games here.
|
|
NewMatch ( ) : void |
This method is called when a new match is starting. Note this is not what's called at the start of a round which is an individual game of battleship, a match consists of many rounds, by default 1,000. You can use this method to do some initialization routines for your bot that only need to happen at the start of a match.
|
|
NewRound ( ) : void |
This method is called from the competition whenever this controller is being involved in a new match-up against a controller, or controllers. This can be treated similarly like a constructor for this controller for simplicity's sake.
|
|
OpponentDestroyed ( |
This method is called when an opponent controller has had all their ships destroyed, and is no longer active in the game.
|
|
OpponentShot ( Shot shot ) : void |
This method is called each time an opponent controller fires a shot. You can use this method to record the shots your opponent is making against your bot for your own analysis. This information is particularly useful for ship placement strategies.
|
|
PlaceShips ( ) : ShipList |
This method is called when the controller is required to place ships. It is given a collection of Ship objects that can be accessed.
|
|
RoundLost ( ) : void |
This method is called when the controller lost the round. You can use this method to output debugging information, or to store information about the game for future analysis.
|
|
RoundWon ( ) : void |
This method is called when this controller won the round. You can use this method to output debugging information, or to store information about the game for future analysis.
|
|
ShotHit ( Shot shot, bool sunk ) : void |
This method is called each time a shot made by your bot scores a hit against an enemy ship. This method is useful for updating your bots mapping information. NOTE: the sunk boolean will only let your bot know that a ship has been sunk, it does not indicate which ship has been sunk.
|
|
ShotMiss ( Shot shot ) : void |
This method is called each time a shot made by your bot misses. This information is useful for updating your bots mapping information.
|
Метод | Описание | |
---|---|---|
NextRandomShot ( ) : Shot |
This method gets a random Shot that remains in the shotQueue.
|
|
RandomCoordinates ( ) : Coordinates |
This method generates a random set of coordinates within the match field boundaries.
|
|
RandomShipOrientation ( ) : ShipOrientation |
This method randomly returns one of two ShipOrientation enums.
|
|
SetShots ( ) : void |
This method will create a new ShotList in the shotQueue field of this controller. It will fill this ShotList with shots that this controller has available.
|
public OpponentDestroyed ( |
||
destroyedID | ||
Результат | void |
public ShotHit ( Shot shot, bool sunk ) : void | ||
shot | Shot | The coordinates of the shot that hit |
sunk | bool | Returns true if the shot caused an enemy ship to sink |
Результат | void |
public ShotMiss ( Shot shot ) : void | ||
shot | Shot | The coordinates of the shot that missed. |
Результат | void |