Метод | Описание | |
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BlendColors ( Color background, Color foreground, double percent ) : Color | ||
Destroy ( ) : void | ||
GameEventHandler ( ) : CSGSI.Nodes | ||
GetKeyboardLights ( ) : System.Drawing.Color>.Dictionary |
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Init ( ) : bool | ||
SetBombState ( BombState state ) : void | ||
SetBurnAmount ( int burn ) : void | ||
SetClip ( int clip ) : void | ||
SetClipMax ( int clipmax ) : void | ||
SetFlashAmount ( int flash ) : void | ||
SetForcedUpdate ( bool forced ) : void | ||
SetHealth ( int health ) : void | ||
SetPlayerActivity ( PlayerActivity activity ) : void | ||
SetPreview ( bool preview ) : void | ||
SetTeam ( PlayerTeam team ) : void | ||
UpdateKeyboard ( ) : void |
Метод | Описание | |
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GetActiveWindowsProcessname ( ) : string | ||
GetForegroundWindow ( ) : |
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GetOneKey ( Devices key ) : Color | ||
GetWindowThreadProcessId ( |
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PercentEffect ( Color foregroundColor, Color backgroundColor, Devices keys, double value, double total, PercentEffectType effectType = PercentEffectType.Progressive ) : void | ||
SetAllKeys ( Color color ) : void | ||
SetAllKeysEffect ( Color color, double percent ) : void | ||
SetOneKey ( Devices key, Color color ) : void | ||
update_timer_Tick ( object sender, |
public BlendColors ( Color background, Color foreground, double percent ) : Color | ||
background | Color | |
foreground | Color | |
percent | double | |
Результат | Color |
public GetKeyboardLights ( ) : System.Drawing.Color>.Dictionary |
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Результат | System.Drawing.Color>.Dictionary |
public SetBombState ( BombState state ) : void | ||
state | BombState | |
Результат | void |
public SetFlashAmount ( int flash ) : void | ||
flash | int | |
Результат | void |
public SetForcedUpdate ( bool forced ) : void | ||
forced | bool | |
Результат | void |
public SetPlayerActivity ( PlayerActivity activity ) : void | ||
activity | PlayerActivity | |
Результат | void |