Метод |
Описание |
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HandleBuyLife ( ulong guid ) : void |
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HandleRoomStoryMessage ( Msg_LRL_StoryMessage msg_ ) : void |
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Init ( ) : void |
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OnActiveScene ( List guids, int sceneID ) : void |
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OnActiveSceneResult ( List guids, int roomID, int result ) : void |
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OnChangeScene ( List userGuids, int sceneID ) : void |
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OnChangeSceneResult ( ulong userGuid, int roomID, int targetRoomID, int result, int hp, int mp ) : void |
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OnEnterSceneResult ( ulong userGuid, int roomID, int result ) : void |
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OnPickItem ( Msg_RL_PickItem msg ) : void |
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OnPickMoney ( Msg_RL_PickMoney msg ) : void |
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OnReplyReconnectUser ( ulong userGuid, int roomID, int result ) : void |
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OnRoomUserDrop ( int roomid, ulong guid, bool isBattleEnd, Msg_RL_UserDrop originalMsg ) : void |
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OnRoomUserQuit ( int roomid, ulong guid, Msg_RL_UserQuit originalMsg ) : void |
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QuitRoom ( ulong guid, bool is_quit_room, int srcHandle ) : void |
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RegisterRoomServer ( RoomServerInfo info ) : void |
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RequestChangeSceneRoom ( ulong guid, int sceneId, int wantRoomId ) : void |
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RequestEnterScene ( ulong guid, int sceneId, int wantRoomId, int fromSceneId ) : void |
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RequestEnterSceneRoom ( UserInfo info, int roomId, int hp, int mp, float x, float y ) : void |
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RequestSceneRoomInfo ( ulong guid ) : void |
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RequestSceneRoomList ( ulong guid ) : void |
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RoomProcessThread ( ) : System |
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UpdateRoomServerInfo ( RoomServerInfo info ) : void |
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UpdateUserServerInfo ( int worldId, int userCount ) : void |
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UserOffline ( ulong guid, int srcHandle ) : void |
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UserRelogin ( ulong guid, int srcHandle ) : void |
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