Метод | Описание | |
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MoveToParent ( |
Moves toMove, retaining the local position, scale, rotation. This is in contrast to simply modifying Transform.parent, which modifies the local transformation state to retain the same world-space result.
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ResetTransformToIdentity ( |
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Revert ( ) : void | ||
Store ( ) : void | ||
TransformState ( |
public static MoveToParent ( |
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toMove | The Transform to reparent. | |
newParent | The new parent Transform. | |
Результат | void |
public static ResetTransformToIdentity ( |
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trn | ||
Результат | void |
public TransformState ( |
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trn | ||
Результат | UnityEngine |