Метод |
Описание |
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SceneNode_AddAnimator ( IntPtr scenenode, IntPtr animator ) : void |
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SceneNode_AddChild ( IntPtr scenenode, IntPtr childnode ) : void |
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SceneNode_GetAbsolutePosition ( IntPtr scenenode, [ toR ) : void |
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SceneNode_GetAbsoluteTransformation ( IntPtr scenenode, [ toR ) : void |
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SceneNode_GetAutomaticCulling ( IntPtr scenenode ) : CullingType |
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SceneNode_GetBoundingBox ( IntPtr scenenode, [ toR ) : void |
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SceneNode_GetChildren ( IntPtr scenenode, [ list ) : void |
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SceneNode_GetChildrenCount ( IntPtr scenenode ) : uint |
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SceneNode_GetDebugDataVisible ( IntPtr scenenode ) : DebugSceneType |
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SceneNode_GetID ( IntPtr scenenode ) : int |
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SceneNode_GetMaterial ( IntPtr scenenode, int i ) : IntPtr |
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SceneNode_GetMaterialCount ( IntPtr scenenode ) : uint |
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SceneNode_GetName ( IntPtr scenenode ) : string |
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SceneNode_GetParent ( IntPtr scenenode ) : IntPtr |
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SceneNode_GetPosition ( IntPtr scenenode, [ toR ) : void |
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SceneNode_GetRelativeTransformation ( IntPtr scenenode, [ toR ) : void |
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SceneNode_GetRotation ( IntPtr scenenode, [ toR ) : void |
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SceneNode_GetScale ( IntPtr scenenode, [ toR ) : void |
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SceneNode_GetTransformedBoundingBox ( IntPtr scenenode, float toR ) : void |
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SceneNode_GetTriangleSelector ( IntPtr scenenode ) : IntPtr |
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SceneNode_GetType ( IntPtr scenenode ) : SceneNodeType |
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SceneNode_IsDebugObject ( IntPtr scenenode ) : bool |
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SceneNode_IsVisible ( IntPtr scenenode ) : bool |
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SceneNode_OnAnimate ( IntPtr scenenode, uint timeMS ) : void |
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SceneNode_OnRegisterSceneNode ( IntPtr scenenode ) : void |
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SceneNode_Remove ( IntPtr scenenode ) : void |
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SceneNode_RemoveAll ( IntPtr scenenode ) : void |
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SceneNode_RemoveAnimator ( IntPtr scenenode, IntPtr animator ) : void |
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SceneNode_RemoveAnimators ( IntPtr scenenode ) : void |
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SceneNode_RemoveChild ( IntPtr scenenode, IntPtr childscenenode ) : bool |
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SceneNode_Render ( IntPtr scenenode ) : void |
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SceneNode_SetAutomaticCulling ( IntPtr scenenode, CullingType enabled ) : void |
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SceneNode_SetDebugDataVisible ( IntPtr scenenode, DebugSceneType visible ) : void |
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SceneNode_SetID ( IntPtr scenenode, int id ) : void |
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SceneNode_SetIsDebugObject ( IntPtr scenenode, bool debugObject ) : void |
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SceneNode_SetMaterialFlag ( IntPtr scenenode, MaterialFlag flag, bool newvalue ) : void |
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SceneNode_SetMaterialTexture ( IntPtr scenenode, int layer, IntPtr texture ) : void |
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SceneNode_SetMaterialType ( IntPtr scenenode, MaterialType newtype ) : void |
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SceneNode_SetName ( IntPtr scenenode, string name ) : void |
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SceneNode_SetParent ( IntPtr scenenode, IntPtr parent ) : void |
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SceneNode_SetPosition ( IntPtr scenenode, float pos ) : void |
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SceneNode_SetRotation ( IntPtr scenenode, float rot ) : void |
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SceneNode_SetScale ( IntPtr scenenode, float scale ) : void |
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SceneNode_SetTriangleSelector ( IntPtr scenenode, IntPtr triangleselector ) : void |
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SceneNode_SetVisible ( IntPtr scenenode, bool visible ) : void |
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SceneNode_UpdateAbsolutePosition ( IntPtr scenenode ) : void |
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