Метод | Описание | |
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ApplyPreferences ( ISystemPreferences preferences ) : void |
Use to apply user quality and performance preferences to the resources managed by this object.
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CameraManager ( IManagerServiceProvider sceneInterface ) : System |
Creates a new CameraManager instance
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Clear ( ) : void |
Removes resources managed by this object. Commonly used while clearing the scene.
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Submit ( ICamera camera ) : void |
Registers a camera as the ActiveCamera The submitted and therefore active camera is getting updated each frame |
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Unload ( ) : void |
Disposes any graphics resource used internally by this object, and removes scene resources managed by this object. Commonly used during Game.UnloadContent.
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Update ( |
Updates the object and its contained resources.
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public ApplyPreferences ( ISystemPreferences preferences ) : void | ||
preferences | ISystemPreferences | |
Результат | void |
public CameraManager ( IManagerServiceProvider sceneInterface ) : System | ||
sceneInterface | IManagerServiceProvider | |
Результат | System |
public Submit ( ICamera camera ) : void | ||
camera | ICamera | The camera to be registered |
Результат | void |
public Update ( |
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gameTime | ||
Результат | void |