Свойство | Тип | Описание | |
---|---|---|---|
Null | InputDevice | ||
SortOrder | int | ||
player | int |
Метод | Описание | |
---|---|---|
Action1 ( int player = -1 ) : |
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Action2 ( int player = -1 ) : |
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Action3 ( int player = -1 ) : |
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Action4 ( int player = -1 ) : |
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AddControl ( InputControlType target, string handle, int player = -1 ) : |
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DPadDown ( int player = -1 ) : |
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DPadLeft ( int player = -1 ) : |
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DPadRight ( int player = -1 ) : |
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DPadUp ( int player = -1 ) : |
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DPadVector ( int player = -1 ) : Vector2 | ||
DPadX ( int player = -1 ) : float | ||
DPadY ( int player = -1 ) : float | ||
Direction ( int player = -1 ) : Vector2 | ||
GetControl ( |
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GetControlByName ( string inputControlName, int player = -1 ) : |
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GetInputControlTypeByName ( string inputControlName ) : InputControlType | ||
InputDevice ( string name ) : System | ||
LastChangedAfter ( |
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LeftBumper ( int player = -1 ) : |
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LeftStickButton ( int player = -1 ) : InputControl | ||
LeftStickVector ( int player = -1 ) : Vector2 | ||
LeftStickX ( int player = -1 ) : InputControl | ||
LeftStickY ( int player = -1 ) : InputControl | ||
LeftTrigger ( int player = -1 ) : InputControl | ||
PostUpdate ( ulong updateTick, float deltaTime ) : void | ||
PreUpdate ( ulong updateTick, float deltaTime ) : void | ||
RightBumper ( int player = -1 ) : InputControl | ||
RightStickButton ( int player = -1 ) : InputControl | ||
RightStickVector ( int player = -1 ) : Vector2 | ||
RightStickX ( int player = -1 ) : InputControl | ||
RightStickY ( int player = -1 ) : InputControl | ||
RightTrigger ( int player = -1 ) : InputControl | ||
Update ( ulong updateTick, float deltaTime ) : void | ||
UpdateWithState ( InputControlType inputControlType, bool state, ulong updateTick, int player = -1 ) : void | ||
UpdateWithValue ( InputControlType inputControlType, float value, ulong updateTick, int player = -1 ) : void | ||
Vibrate ( float intensity ) : void | ||
Vibrate ( float leftMotor, float rightMotor ) : void |
Метод | Описание | |
---|---|---|
ApplyCircularDeadZone ( float axisValue1, float axisValue2, float lowerDeadZone, float upperDeadZone ) : float | ||
ApplyDeadZone ( float value, float lowerDeadZone, float upperDeadZone ) : float | ||
ApplySmoothing ( float thisValue, float lastValue, float deltaTime, float sensitivity ) : float | ||
ProcessAnalogControlValue ( InputControl control, float deltaTime ) : float |
public Action1 ( int player = -1 ) : |
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player | int | |
Результат |
public Action2 ( int player = -1 ) : |
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player | int | |
Результат |
public Action3 ( int player = -1 ) : |
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player | int | |
Результат |
public Action4 ( int player = -1 ) : |
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player | int | |
Результат |
public AddControl ( InputControlType target, string handle, int player = -1 ) : |
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target | InputControlType | |
handle | string | |
player | int | |
Результат |
public DPadDown ( int player = -1 ) : |
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player | int | |
Результат |
public DPadLeft ( int player = -1 ) : |
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player | int | |
Результат |
public DPadRight ( int player = -1 ) : |
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player | int | |
Результат |
public DPadUp ( int player = -1 ) : |
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player | int | |
Результат |
public DPadVector ( int player = -1 ) : Vector2 | ||
player | int | |
Результат | Vector2 |
public Direction ( int player = -1 ) : Vector2 | ||
player | int | |
Результат | Vector2 |
public GetControl ( |
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inputControlType | ||
player | int | |
Результат |
public GetControlByName ( string inputControlName, int player = -1 ) : |
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inputControlName | string | |
player | int | |
Результат |
public static GetInputControlTypeByName ( string inputControlName ) : InputControlType | ||
inputControlName | string | |
Результат | InputControlType |
public InputDevice ( string name ) : System | ||
name | string | |
Результат | System |
public LastChangedAfter ( |
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otherDevice | ||
Результат | bool |
public LeftBumper ( int player = -1 ) : |
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player | int | |
Результат |
public LeftStickButton ( int player = -1 ) : InputControl | ||
player | int | |
Результат | InputControl |
public LeftStickVector ( int player = -1 ) : Vector2 | ||
player | int | |
Результат | Vector2 |
public LeftStickX ( int player = -1 ) : InputControl | ||
player | int | |
Результат | InputControl |
public LeftStickY ( int player = -1 ) : InputControl | ||
player | int | |
Результат | InputControl |
public LeftTrigger ( int player = -1 ) : InputControl | ||
player | int | |
Результат | InputControl |
public PostUpdate ( ulong updateTick, float deltaTime ) : void | ||
updateTick | ulong | |
deltaTime | float | |
Результат | void |
public PreUpdate ( ulong updateTick, float deltaTime ) : void | ||
updateTick | ulong | |
deltaTime | float | |
Результат | void |
public RightBumper ( int player = -1 ) : InputControl | ||
player | int | |
Результат | InputControl |
public RightStickButton ( int player = -1 ) : InputControl | ||
player | int | |
Результат | InputControl |
public RightStickVector ( int player = -1 ) : Vector2 | ||
player | int | |
Результат | Vector2 |
public RightStickX ( int player = -1 ) : InputControl | ||
player | int | |
Результат | InputControl |
public RightStickY ( int player = -1 ) : InputControl | ||
player | int | |
Результат | InputControl |
public RightTrigger ( int player = -1 ) : InputControl | ||
player | int | |
Результат | InputControl |
public Update ( ulong updateTick, float deltaTime ) : void | ||
updateTick | ulong | |
deltaTime | float | |
Результат | void |
public UpdateWithState ( InputControlType inputControlType, bool state, ulong updateTick, int player = -1 ) : void | ||
inputControlType | InputControlType | |
state | bool | |
updateTick | ulong | |
player | int | |
Результат | void |
public UpdateWithValue ( InputControlType inputControlType, float value, ulong updateTick, int player = -1 ) : void | ||
inputControlType | InputControlType | |
value | float | |
updateTick | ulong | |
player | int | |
Результат | void |
public Vibrate ( float leftMotor, float rightMotor ) : void | ||
leftMotor | float | |
rightMotor | float | |
Результат | void |