Метод | Описание | |
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ChangePersistentFileName ( string oldName, string newname ) : bool |
Changes the name of the persistent file.
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CheckCreateFilePathDirectory ( string filePath ) : void |
检测文件路径文件夹是否存在
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ComputeCrc32 ( string path ) : uint |
Computes the crc32.
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DeletePersistentDirectory ( string relative = null ) : void |
Delete the persistent Directory
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DeletePersistentFile ( string fileName ) : void |
Deletes the persistent file.
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PersistentFileExists ( string abpath ) : bool |
the Persistents file is Exists.
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ReadPersistentFile ( string fileName ) : byte[] |
Reads the persistent file.
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SavePersistentFile ( |
Saves the file.
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SavePersistentFile ( string context, string fileName ) : void |
Saves the persistent file.
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UnpackConfigAssetBundleFn ( |
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public static ChangePersistentFileName ( string oldName, string newname ) : bool | ||
oldName | string | Old name. |
newname | string | Newname. |
Результат | bool |
public static CheckCreateFilePathDirectory ( string filePath ) : void | ||
filePath | string | |
Результат | void |
public static ComputeCrc32 ( string path ) : uint | ||
path | string | Path. |
Результат | uint |
public static DeletePersistentDirectory ( string relative = null ) : void | ||
relative | string | |
Результат | void |
public static DeletePersistentFile ( string fileName ) : void | ||
fileName | string | File name. |
Результат | void |
public static PersistentFileExists ( string abpath ) : bool | ||
abpath | string | Abpath. |
Результат | bool |
public static ReadPersistentFile ( string fileName ) : byte[] | ||
fileName | string | File name. |
Результат | byte[] |
public static SavePersistentFile ( |
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context | Context. | |
fileName | string | File name. |
Результат | void |
public static SavePersistentFile ( string context, string fileName ) : void | ||
context | string | Context. |
fileName | string | File name. |
Результат | void |
public static UnpackConfigAssetBundleFn ( |
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ab | ||
luaFn | ||
Результат | void |