Метод | Описание | |
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FlushCurrentPlayers ( ) : void |
Returns all the current players to the waiting list and gets new ones if any are waiting
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HFTPlayerManager ( HappyFunTimes.GameServer server, |
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ReturnPlayer ( NetPlayer netPlayer ) : void |
Call this to rotate an active player out and start the next waiting player.
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StartLocalPlayer ( NetPlayer netPlayer, string name = "", object data = null ) : void | ||
StartWaitingPlayers ( ) : void | ||
Update ( ) : void |
Метод | Описание | |
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AddWaitingPlayer ( NetPlayerState netPlayerState ) : void | ||
DequeFirstWaitingPlayer ( ) : NetPlayerState | ||
GetActiveNetPlayerState ( NetPlayer netPlayer ) : NetPlayerState | ||
GetPlayerState ( NetPlayer netPlayer ) : PlayerState | ||
GetWaitingNetPlayerState ( NetPlayer netPlayer ) : NetPlayerState | ||
RemoveNetPlayer ( object sender, |
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ResetState ( ) : void | ||
SendSpawnInfoToGameObject ( string msg, |
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SlotCanAcceptNewPlayer ( PlayerState playerState ) : bool | ||
Start ( ) : void | ||
StartActivePlayer ( |
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StartNewPlayer ( object sender, |
public HFTPlayerManager ( HappyFunTimes.GameServer server, |
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server | HappyFunTimes.GameServer | |
gameObject | ||
maxPlayers | int | |
timeoutForDisconnectedPlayerToReconnect | int | |
getGameObjectFn | GetGameObject | |
Результат | System |
public ReturnPlayer ( NetPlayer netPlayer ) : void | ||
netPlayer | NetPlayer | The NetPlayer of the player to return |
Результат | void |
public StartLocalPlayer ( NetPlayer netPlayer, string name = "", object data = null ) : void | ||
netPlayer | NetPlayer | |
name | string | |
data | object | |
Результат | void |