Свойство | Тип | Описание | |
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BSPPermutationRawDataMetaChunks | BSPPermutationRawDataMetaChunk[] | ||
BSPPermutationRawDataMetaChunksOffset | int | ||
BSPRawDataMetaChunks | BSPRawDataMetaChunk[] | ||
BSPRawDataMetaChunksOffset | int | ||
BspNumber | int | ||
ClusterInfo | ClusterPVS[] | ||
Display | BSPDisplayedInfo | ||
DrawBSPPermutations | bool | ||
LightMapBitmap | System.Drawing.Bitmap[] | ||
LightMapParsedBitmap | |||
LightMapTexture | Texture[] | ||
Name | string | ||
PermutationInfo | PermutationPlacement[] | ||
RenderBSPLighting | bool | ||
SceneryLightMapBitmap | System.Drawing.Bitmap[] | ||
SceneryLightMapTexture | Texture[] | ||
Shaders | BSPShaderContainer | ||
SkyBox | |||
Spawns | |||
UnknownChunks | UnknownChunk[] | ||
cameraCulling | bool | ||
maxBoundries | Vector3 | ||
minBoundries | Vector3 | ||
sky | Sky |
Метод | Описание | |
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AddCompressedVertice ( |
The add compressed vertice.
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AddUncompressedVertice ( |
The add uncompressed vertice.
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BSPModel ( |
Initializes a new instance of the BSPModel class.
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Dispose ( ) : void |
The dispose.
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ExtractModel ( string path ) : void |
The extract model.
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ExtractModelAsSingleMesh ( string path ) : void |
The extract model as single mesh.
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InjectModel ( string FilePath, |
The inject model.
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LoadFromOBJ ( string FilePath ) : void |
The load from obj.
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LoadLightmaps ( ) : void |
The load lightmaps.
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LoadModelStructure ( |
The load model structure.
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LoadPermutations ( |
The load permutations.
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LoadSky ( |
The load sky.
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LoadUnknowns ( |
The load unknowns.
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public static AddCompressedVertice ( |
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BR | The br. | |
chunk | BSPRawDataMetaChunk | The chunk. |
Результат | void |
public static AddUncompressedVertice ( |
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BR | The br. | |
chunk | BSPRawDataMetaChunk | The chunk. |
Результат | void |
public BSPModel ( |
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meta | The meta. | |
Результат | System |
public ExtractModel ( string path ) : void | ||
path | string | The path. |
Результат | void |
public ExtractModelAsSingleMesh ( string path ) : void | ||
path | string | The path. |
Результат | void |
public InjectModel ( string FilePath, |
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FilePath | string | The file path. |
meta | The meta. | |
Результат |
public LoadFromOBJ ( string FilePath ) : void | ||
FilePath | string | The file path. |
Результат | void |
public LoadModelStructure ( |
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meta | The meta. | |
Результат | void |
public LoadPermutations ( |
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meta | The meta. | |
Результат | void |
public LoadSky ( |
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meta | The meta. | |
Результат | void |
public LoadUnknowns ( |
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meta | The meta. | |
Результат | void |
public BSPPermutationRawDataMetaChunk[] BSPPermutationRawDataMetaChunks | ||
Результат | BSPPermutationRawDataMetaChunk[] |
public int BSPPermutationRawDataMetaChunksOffset | ||
Результат | int |
public BSPRawDataMetaChunk[] BSPRawDataMetaChunks | ||
Результат | BSPRawDataMetaChunk[] |
public Bitmap[],System.Drawing LightMapBitmap | ||
Результат | System.Drawing.Bitmap[] |
public ParsedBitmap,HaloMap.RawData LightMapParsedBitmap | ||
Результат |
public PermutationPlacement[] PermutationInfo | ||
Результат | PermutationPlacement[] |
public Bitmap[],System.Drawing SceneryLightMapBitmap | ||
Результат | System.Drawing.Bitmap[] |
public Texture[] SceneryLightMapTexture | ||
Результат | Texture[] |