Метод | Описание | |
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EulerRotation ( ) : System | ||
EulerRotation ( double x, double y, double z ) : System | ||
ToQuaternion ( ) : GtkGL.Quaternion | ||
ToTransMatrix ( ) : GtkGL.TransformationMatrix | ||
operator ( ) : |
||
operator ( ) : bool |
Метод | Описание | |
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ClearCache ( object o, |
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ConnectHandlers ( ) : void |
public EulerRotation ( double x, double y, double z ) : System | ||
x | double | |
y | double | |
z | double | |
Результат | System |
public ToQuaternion ( ) : GtkGL.Quaternion | ||
Результат | GtkGL.Quaternion |
public ToTransMatrix ( ) : GtkGL.TransformationMatrix | ||
Результат | GtkGL.TransformationMatrix |
public static operator ( ) : |
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Результат |