Свойство | Тип | Описание | |
---|---|---|---|
BASE_SHIP_RAYCAST_LENGTH | float | ||
altFireQuantity | int | ||
altShots | List |
||
currentFireState | fireState | ||
currentNegativeState | negativeState | ||
currentPassiveState | passiveState | ||
currentSecondaryFire | secondaryFire | ||
damage | int | ||
mShipParticles | |||
sheilds | int | ||
shotSpeed | float | ||
shotsPerSec | int | ||
world |
Метод | Описание | |
---|---|---|
Draw ( |
||
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager theContentManager, string theAssetName, GraphicsDeviceManager graphics ) : void | ||
Ship ( SoundHandler player, float power, float sheildStrength ) : System | ||
Ship ( |
||
altFire ( ) : void | ||
fire ( ) : void | ||
pauseThrustSound ( ) : void | ||
playThrustSound ( ) : void | ||
setPlayer ( SoundHandler player ) : void | ||
thrust ( GameTime gameTime, Matrix _view ) : void | ||
updateAltShot ( GameTime gameTime, Matrix _view ) : void | ||
updateNegativeShipState ( GameTime gameTime, Matrix _view ) : void | ||
updatePassiveShipState ( GameTime gameTime, Matrix _view ) : void | ||
updateShot ( GameTime gameTime, Matrix _view ) : void |
Метод | Описание | |
---|---|---|
Body_OnCollision ( |
||
removeAltShot ( |
||
removeShot ( |
public Draw ( |
||
theSpriteBatch | ||
debugView | FarseerPhysics.DebugViewXNA | |
projection | Matrix | |
view | Matrix | |
Результат | void |
public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager theContentManager, string theAssetName, GraphicsDeviceManager graphics ) : void | ||
theContentManager | Microsoft.Xna.Framework.Content.ContentManager | |
theAssetName | string | |
graphics | GraphicsDeviceManager | |
Результат | void |
public Ship ( SoundHandler player, float power, float sheildStrength ) : System | ||
player | SoundHandler | |
power | float | |
sheildStrength | float | |
Результат | System |
public Ship ( |
||
world | ||
position | Vector2 | |
Результат | System |
public setPlayer ( SoundHandler player ) : void | ||
player | SoundHandler | |
Результат | void |
public thrust ( GameTime gameTime, Matrix _view ) : void | ||
gameTime | GameTime | |
_view | Matrix | |
Результат | void |
public updateAltShot ( GameTime gameTime, Matrix _view ) : void | ||
gameTime | GameTime | |
_view | Matrix | |
Результат | void |
public updateNegativeShipState ( GameTime gameTime, Matrix _view ) : void | ||
gameTime | GameTime | |
_view | Matrix | |
Результат | void |
public updatePassiveShipState ( GameTime gameTime, Matrix _view ) : void | ||
gameTime | GameTime | |
_view | Matrix | |
Результат | void |
public updateShot ( GameTime gameTime, Matrix _view ) : void | ||
gameTime | GameTime | |
_view | Matrix | |
Результат | void |
public static float BASE_SHIP_RAYCAST_LENGTH | ||
Результат | float |
public negativeState currentNegativeState | ||
Результат | negativeState |
public passiveState currentPassiveState | ||
Результат | passiveState |
public secondaryFire currentSecondaryFire | ||
Результат | secondaryFire |
public ShipParticleSystem,DPSF.ParticleSystems mShipParticles | ||
Результат |