Метод | Описание | |
---|---|---|
CheckCollision ( GameObject SourceGameObject, GameObject TargetGameObject ) : int | ||
GetLastUntouchingPosition ( MovableGameObject source, GameObject target, int &lastCollideResult ) : |
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Resolve ( MovableGameObject mgo1, GameObject o2 ) : void | ||
ResolveSubtype ( GameObject o1, GameObject o2 ) : bool | ||
ReturnCoordinatesBetweenTwoPoints ( float SourceX, float SourceY, float TargetX, float TargetY, float blend ) : |
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SetPinballReaction ( MovableGameObject mgo1, GameObject o2 ) : void | ||
SetPlattformerReaction ( MovableGameObject mgo1, GameObject o2 ) : void |
public static CheckCollision ( GameObject SourceGameObject, GameObject TargetGameObject ) : int | ||
SourceGameObject | GameObject | |
TargetGameObject | GameObject | |
Результат | int |
public GetLastUntouchingPosition ( MovableGameObject source, GameObject target, int &lastCollideResult ) : |
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source | MovableGameObject | |
target | GameObject | |
lastCollideResult | int | |
Результат |
public Resolve ( MovableGameObject mgo1, GameObject o2 ) : void | ||
mgo1 | MovableGameObject | |
o2 | GameObject | |
Результат | void |
public ResolveSubtype ( GameObject o1, GameObject o2 ) : bool | ||
o1 | GameObject | |
o2 | GameObject | |
Результат | bool |
public static ReturnCoordinatesBetweenTwoPoints ( float SourceX, float SourceY, float TargetX, float TargetY, float blend ) : |
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SourceX | float | |
SourceY | float | |
TargetX | float | |
TargetY | float | |
blend | float | |
Результат |
public SetPinballReaction ( MovableGameObject mgo1, GameObject o2 ) : void | ||
mgo1 | MovableGameObject | |
o2 | GameObject | |
Результат | void |
public SetPlattformerReaction ( MovableGameObject mgo1, GameObject o2 ) : void | ||
mgo1 | MovableGameObject | |
o2 | GameObject | |
Результат | void |