Метод | Описание | |
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DebugDisplayManager ( int width, int height ) : System | ||
UpdateBitmap ( ) : void | ||
UpdateBitmap ( byte data ) : void | ||
UpdateBitmap ( byte data, System.Windows.Media.Imaging.WriteableBitmap bitmap ) : void |
Update the bitmap with the given byte array.
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UpdateBitmapMask ( |
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UpdatePixelData ( Kinect.Toolbox.Record.ReplayDepthImageFrame frame ) : void |
Updates the depth frame pixel data. Each pixel contains both the player and the depth information.
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Метод | Описание | |
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ConvertDepthFrame ( short depthFrame16 ) : void |
public DebugDisplayManager ( int width, int height ) : System | ||
width | int | |
height | int | |
Результат | System |
public UpdateBitmap ( byte data, System.Windows.Media.Imaging.WriteableBitmap bitmap ) : void | ||
data | byte | the length of the data must be equal to this.width * this.height |
bitmap | System.Windows.Media.Imaging.WriteableBitmap | |
Результат | void |
public UpdateBitmapMask ( |
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data | ||
Результат | void |
public UpdatePixelData ( Kinect.Toolbox.Record.ReplayDepthImageFrame frame ) : void | ||
frame | Kinect.Toolbox.Record.ReplayDepthImageFrame | |
Результат | void |