Метод | Описание | |
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AddNetworkString ( LuaState luaState, string networkString ) : uint |
Adds the specified string to a string table, which will cache it and network it to all clients automatically.
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Base64Encode ( LuaState luaState, string stringToEncode ) : string |
Encodes the specified string to base64.
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CRC ( LuaState luaState, string stringToHash ) : string |
Generates the checksum of the specified string.
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Compress ( LuaState luaState, string stringToCompress ) : string |
Compresses the given string using
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DateStamp ( LuaState luaState ) : string |
Returns the current date formatted like '2015-10-27 20-04-59'.
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DecalMaterial ( LuaState luaState, string decalName ) : string |
Gets the full material path by the decal name.
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Decompress ( LuaState luaState, string compressedString ) : string |
Decompresses the given string using
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GetPData ( LuaState luaState, string steamId, string name, string @default ) : string |
Gets PData of an offline player using their Steam ID.
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GetSurfaceIndex ( LuaState luaState, string surfaceName ) : uint |
Returns the matching surface index for the surface name.
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GetSurfacePropName ( LuaState luaState, uint id ) : string |
Returns a name of surfaceproperties ID.
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IsModelLoaded ( LuaState luaState, string modelName ) : bool |
Checks if the model is loaded in the game.
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IsValidModel ( LuaState luaState, string modelName ) : bool |
Checks if the specified model is valid.
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IsValidProp ( LuaState luaState, string modelName ) : bool |
Checks if the specified prop is valid.
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IsValidRagdoll ( LuaState luaState, string ragdollName ) : bool |
Checks if the specified model name points to a valid ragdoll.
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NetworkIDToString ( LuaState luaState, uint stringTableId ) : string |
Returns the networked string associated with the given ID from the string table.
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NetworkStringToID ( LuaState luaState, string networkString ) : uint |
Returns the networked ID associated with the given string from the string table.
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NiceFloat ( LuaState luaState, double @float ) : string |
Formats a float by stripping off extra zeros and dots.
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PrecacheModel ( LuaState luaState, string modelName ) : void |
Precaches a model for later use. Model is cached after being loaded once.
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PrecacheSound ( LuaState luaState, string soundName ) : void |
Precaches a sound for later use. Sound is cached after being loaded once.
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RelativePathToFull ( LuaState luaState, string file ) : string |
Returns the absolute system path to the file relative to /garrysmod/ folder.
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RemovePData ( LuaState luaState, string steamId, string name ) : void |
Removes PData of an offline player using their Steam ID.
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SetPData ( LuaState luaState, string steamId, string name, object value ) : void |
Sets PData for an offline player using their Steam ID.
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SharedRandom ( LuaState luaState, string uniqueName, double min, double max, double additionalSeed = 0.0D ) : double |
Generates a random float value that should be the same on client and server.
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SteamIDFrom64 ( LuaState luaState, string steam64Id ) : string |
Given a 64bit Steam ID will return a STEAM_0 style Steam ID.
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SteamIDTo64 ( LuaState luaState, string steamId ) : string |
Given a STEAM_0 style Steam ID will return a 64bit Steam ID.
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TimerCycle ( LuaState luaState ) : double |
Returns the time since this function has been last called in milliseconds.
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TypeToString ( LuaState luaState, object input ) : string |
Converts a type to a (nice, but still parsable) string.
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public static AddNetworkString ( LuaState luaState, string networkString ) : uint | ||
luaState | LuaState | Pointer to lua_State struct. |
networkString | string | The string to add to the table. |
Результат | uint |
public static Base64Encode ( LuaState luaState, string stringToEncode ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
stringToEncode | string | String to encode. |
Результат | string |
public static CRC ( LuaState luaState, string stringToHash ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
stringToHash | string | The string to calculate the checksum of. |
Результат | string |
public static Compress ( LuaState luaState, string stringToCompress ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
stringToCompress | string | String to compress. |
Результат | string |
public static DateStamp ( LuaState luaState ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
Результат | string |
public static DecalMaterial ( LuaState luaState, string decalName ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
decalName | string | Name of the decal. |
Результат | string |
public static Decompress ( LuaState luaState, string compressedString ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
compressedString | string | String to decompress. |
Результат | string |
public static GetPData ( LuaState luaState, string steamId, string name, string @default ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
steamId | string | Steam ID of the player. |
name | string | Variable name to get the value of. |
@default | string | |
Результат | string |
public static GetSurfaceIndex ( LuaState luaState, string surfaceName ) : uint | ||
luaState | LuaState | Pointer to lua_State struct. |
surfaceName | string | The name of the surface. |
Результат | uint |
public static GetSurfacePropName ( LuaState luaState, uint id ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
id | uint | Surface properties ID. You can get it from |
Результат | string |
public static IsModelLoaded ( LuaState luaState, string modelName ) : bool | ||
luaState | LuaState | Pointer to lua_State struct. |
modelName | string | Name or path of the model to check. |
Результат | bool |
public static IsValidModel ( LuaState luaState, string modelName ) : bool | ||
luaState | LuaState | Pointer to lua_State struct. |
modelName | string | Name or path of the model to check. |
Результат | bool |
public static IsValidProp ( LuaState luaState, string modelName ) : bool | ||
luaState | LuaState | Pointer to lua_State struct. |
modelName | string | Name or path of the model to check. |
Результат | bool |
public static IsValidRagdoll ( LuaState luaState, string ragdollName ) : bool | ||
luaState | LuaState | Pointer to lua_State struct. |
ragdollName | string | Name or path of the model to check. |
Результат | bool |
public static NetworkIDToString ( LuaState luaState, uint stringTableId ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
stringTableId | uint | ID to get the associated string from. |
Результат | string |
public static NetworkStringToID ( LuaState luaState, string networkString ) : uint | ||
luaState | LuaState | Pointer to lua_State struct. |
networkString | string | String to get the associated networked ID from. |
Результат | uint |
public static NiceFloat ( LuaState luaState, double @float ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
@float | double | |
Результат | string |
public static PrecacheModel ( LuaState luaState, string modelName ) : void | ||
luaState | LuaState | Pointer to lua_State struct. |
modelName | string | The model to precache. |
Результат | void |
public static PrecacheSound ( LuaState luaState, string soundName ) : void | ||
luaState | LuaState | Pointer to lua_State struct. |
soundName | string | The sound to precache. |
Результат | void |
public static RelativePathToFull ( LuaState luaState, string file ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
file | string | The file to get the absolute path of. |
Результат | string |
public static RemovePData ( LuaState luaState, string steamId, string name ) : void | ||
luaState | LuaState | Pointer to lua_State struct. |
steamId | string | Steam ID of the player. |
name | string | Variable name to remove. |
Результат | void |
public static SetPData ( LuaState luaState, string steamId, string name, object value ) : void | ||
luaState | LuaState | Pointer to lua_State struct. |
steamId | string | Steam ID of the player. |
name | string | Variable name to store the value in. |
value | object | The value to store. |
Результат | void |
public static SharedRandom ( LuaState luaState, string uniqueName, double min, double max, double additionalSeed = 0.0D ) : double | ||
luaState | LuaState | Pointer to lua_State struct. |
uniqueName | string | The seed for the random value. |
min | double | The minimum value of the random range. |
max | double | The maximum value of the random range. |
additionalSeed | double | The additional seed. |
Результат | double |
public static SteamIDFrom64 ( LuaState luaState, string steam64Id ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
steam64Id | string | The 64 bit Steam ID. |
Результат | string |
public static SteamIDTo64 ( LuaState luaState, string steamId ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
steamId | string | The STEAM_0 style ID. |
Результат | string |
public static TimerCycle ( LuaState luaState ) : double | ||
luaState | LuaState | Pointer to lua_State struct. |
Результат | double |
public static TypeToString ( LuaState luaState, object input ) : string | ||
luaState | LuaState | Pointer to lua_State struct. |
input | object | What to convert. |
Результат | string |