Метод | Описание | |
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Angle ( double pitch = default(double), double yaw = default(double), double roll = default(double) ) : Angle | ||
Color ( byte red = default(byte), byte green = default(byte), byte blue = default(byte), byte alpha = byte.MaxValue ) : |
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CompileFile ( LuaState luaState, string path ) : lua_CFunction | ||
CompileString ( LuaState luaState, string code, string identifier, bool handleError = true ) : lua_CFunction | ||
CurTime ( LuaState luaState ) : double | ||
Entity ( uint entityId ) : |
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FrameTime ( LuaState luaState ) : double | ||
GetConVar ( string name ) : ConVar | ||
IsColor ( LuaState luaState, object variable ) : bool | ||
IsValid ( LuaState luaState, object toBeValidated ) : bool | ||
Lerp ( LuaState luaState, double t, double from, double to ) : double | ||
LocalPlayer ( ) : |
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Matrix ( |
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Msg ( LuaState luaState ) : void | ||
MsgN ( LuaState luaState ) : void | ||
Player ( uint userId ) : |
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PrintTable ( LuaState luaState, |
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ProtectedCall ( LuaState luaState, lua_CFunction function ) : bool | ||
RealFrameTime ( LuaState luaState ) : double | ||
RealTime ( LuaState luaState ) : double | ||
RunConsoleCommand ( LuaState luaState, string command ) : void | ||
RunString ( LuaState luaState, string code ) : void | ||
RunStringEx ( LuaState luaState, string code, string identifier = "RunString" ) : void | ||
ScrH ( LuaState luaState ) : uint | ||
ScrW ( LuaState luaState ) : uint | ||
SysTime ( LuaState luaState ) : double | ||
Vector ( double x = default(double), double y = default(double), double z = default(double) ) : Vector | ||
include ( LuaState luaState, string fileName ) : void | ||
isangle ( LuaState luaState, object variable ) : bool | ||
isbool ( LuaState luaState, object variable ) : bool | ||
isentity ( LuaState luaState, object variable ) : bool | ||
isfunction ( LuaState luaState, object variable ) : bool | ||
isnumber ( LuaState luaState, object variable ) : bool | ||
ispanel ( LuaState luaState, object variable ) : bool | ||
isstring ( LuaState luaState, object variable ) : bool | ||
istable ( LuaState luaState, object variable ) : bool | ||
isvector ( LuaState luaState, object variable ) : bool | ||
print ( ) : void | ||
print ( LuaState luaState ) : void | ||
require ( LuaState luaState, string name ) : void |
public static Angle ( double pitch = default(double), double yaw = default(double), double roll = default(double) ) : Angle | ||
pitch | double | |
yaw | double | |
roll | double | |
Результат | Angle |
public static Color ( byte red = default(byte), byte green = default(byte), byte blue = default(byte), byte alpha = byte.MaxValue ) : |
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red | byte | |
green | byte | |
blue | byte | |
alpha | byte | |
Результат |
public static CompileFile ( LuaState luaState, string path ) : lua_CFunction | ||
luaState | LuaState | |
path | string | |
Результат | lua_CFunction |
public static CompileString ( LuaState luaState, string code, string identifier, bool handleError = true ) : lua_CFunction | ||
luaState | LuaState | |
code | string | |
identifier | string | |
handleError | bool | |
Результат | lua_CFunction |
public static CurTime ( LuaState luaState ) : double | ||
luaState | LuaState | |
Результат | double |
public static Entity ( uint entityId ) : |
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entityId | uint | |
Результат |
public static FrameTime ( LuaState luaState ) : double | ||
luaState | LuaState | |
Результат | double |
public static GetConVar ( string name ) : ConVar | ||
name | string | |
Результат | ConVar |
public static IsColor ( LuaState luaState, object variable ) : bool | ||
luaState | LuaState | |
variable | object | |
Результат | bool |
public static IsValid ( LuaState luaState, object toBeValidated ) : bool | ||
luaState | LuaState | |
toBeValidated | object | |
Результат | bool |
public static Lerp ( LuaState luaState, double t, double from, double to ) : double | ||
luaState | LuaState | |
t | double | |
from | double | |
to | double | |
Результат | double |
public static LocalPlayer ( ) : |
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Результат |
public static Matrix ( |
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data | ||
Результат |
public static Msg ( LuaState luaState ) : void | ||
luaState | LuaState | |
Результат | void |
public static MsgN ( LuaState luaState ) : void | ||
luaState | LuaState | |
Результат | void |
public static Player ( uint userId ) : |
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userId | uint | |
Результат |
public static PrintTable ( LuaState luaState, |
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luaState | LuaState | |
tableToPrint | ||
indent | double | |
done | ||
Результат | void |
public static ProtectedCall ( LuaState luaState, lua_CFunction function ) : bool | ||
luaState | LuaState | |
function | lua_CFunction | |
Результат | bool |
public static RealFrameTime ( LuaState luaState ) : double | ||
luaState | LuaState | |
Результат | double |
public static RealTime ( LuaState luaState ) : double | ||
luaState | LuaState | |
Результат | double |
public static RunConsoleCommand ( LuaState luaState, string command ) : void | ||
luaState | LuaState | |
command | string | |
Результат | void |
public static RunString ( LuaState luaState, string code ) : void | ||
luaState | LuaState | |
code | string | |
Результат | void |
public static RunStringEx ( LuaState luaState, string code, string identifier = "RunString" ) : void | ||
luaState | LuaState | |
code | string | |
identifier | string | |
Результат | void |
public static ScrH ( LuaState luaState ) : uint | ||
luaState | LuaState | |
Результат | uint |
public static ScrW ( LuaState luaState ) : uint | ||
luaState | LuaState | |
Результат | uint |
public static SysTime ( LuaState luaState ) : double | ||
luaState | LuaState | |
Результат | double |
public static Vector ( double x = default(double), double y = default(double), double z = default(double) ) : Vector | ||
x | double | |
y | double | |
z | double | |
Результат | Vector |
public static include ( LuaState luaState, string fileName ) : void | ||
luaState | LuaState | |
fileName | string | |
Результат | void |
public static isangle ( LuaState luaState, object variable ) : bool | ||
luaState | LuaState | |
variable | object | |
Результат | bool |
public static isbool ( LuaState luaState, object variable ) : bool | ||
luaState | LuaState | |
variable | object | |
Результат | bool |
public static isentity ( LuaState luaState, object variable ) : bool | ||
luaState | LuaState | |
variable | object | |
Результат | bool |
public static isfunction ( LuaState luaState, object variable ) : bool | ||
luaState | LuaState | |
variable | object | |
Результат | bool |
public static isnumber ( LuaState luaState, object variable ) : bool | ||
luaState | LuaState | |
variable | object | |
Результат | bool |
public static ispanel ( LuaState luaState, object variable ) : bool | ||
luaState | LuaState | |
variable | object | |
Результат | bool |
public static isstring ( LuaState luaState, object variable ) : bool | ||
luaState | LuaState | |
variable | object | |
Результат | bool |
public static istable ( LuaState luaState, object variable ) : bool | ||
luaState | LuaState | |
variable | object | |
Результат | bool |
public static isvector ( LuaState luaState, object variable ) : bool | ||
luaState | LuaState | |
variable | object | |
Результат | bool |
public static print ( LuaState luaState ) : void | ||
luaState | LuaState | |
Результат | void |
public static require ( LuaState luaState, string name ) : void | ||
luaState | LuaState | |
name | string | |
Результат | void |