Метод | Описание | |
---|---|---|
AddGameState ( string json ) : void | ||
GameStateServer ( Grapevine.Server.Config config ) : Grapevine.Server | ||
GameStateServer ( string host = "localhost", string port = "1234", string protocol = "http", string dirindex = "index.html", string webroot = null, int maxthreads = 5 ) : Grapevine.Server | ||
RegisterGameStateCallback ( Action |
Callbacks will most certainly be called from a thread different than the main thread |
public AddGameState ( string json ) : void | ||
json | string | |
Результат | void |
public GameStateServer ( Grapevine.Server.Config config ) : Grapevine.Server | ||
config | Grapevine.Server.Config | |
Результат | Grapevine.Server |
public GameStateServer ( string host = "localhost", string port = "1234", string protocol = "http", string dirindex = "index.html", string webroot = null, int maxthreads = 5 ) : Grapevine.Server | ||
host | string | |
port | string | |
protocol | string | |
dirindex | string | |
webroot | string | |
maxthreads | int | |
Результат | Grapevine.Server |
public RegisterGameStateCallback ( Action |
||
callback | Action |
|
Результат | void |